Awards & Nominations
Procrastonauts has received the following awards and nominations. Way to go!

Procrastonauts has received the following awards and nominations. Way to go!
The FUN.G.U.S. project (FUNgal Growth Unfoldable System) aims to develop a self-sustaining and self-delivering mushroom production system, providing food to a crew of 4-6 astronauts on a mission to Mars. The mushrooms have been chosen because of their high protein and vitamins intake, as well as their fast harvesting time, relatively low water needs and long-term conservation. The result is a foldable mushroom production system that minimizes the volume occupied and requires little to no maintenance, providing not only fresh crops every week, but opening the way to more possibilities even on the Martian surface.
A complementary food production system is mandatory for a crewed mission on Mars, because of the necessity of fundamental vitamins such as B, C and K, but also to provide a differentiated diet to the crew, minimizing the risks of a fixed diet. To achieve this goal the most important decision is the choice of the crop to harvest. We decided to go for mushrooms.
Why mushrooms?
The reasons for this choice are multiple:
Basics of mushroom cultivation
We studied the standard harvesting process used on Earth [4], adapting and suiting it for our necessities. The mushroom cultivation process can be divided in four steps:

fig.1: Mycelium culture in petri dish

fig.2: Hard sawdust pellets spawn
fig.3: Fruiting bodies on a bulk substrate
If a proper environment is maintained, a healthy substrate can produce numerous flushes of mushrooms, allowing to harvest the mushrooms up to 4 times before recycling.
Design
The food delivery system we designed is based on a foldable, inflatable growing chamber (IGC) (fig.4), first darkened and heated to allow the mycelium to grow, and then cooled down to ambient temperature, humidified and illuminated for the fruiting of the mushrooms.


fig.4: The inflatable growing chamber (IGC) deflated and inflated.
The IGC consists of two rigid shells on the top and the bottom, three side walls made of inflatable materials to obtain structural integrity and a transparent access door on the front, occasionally covered by unfolding a dark curtain. The shells have 3 hooks each on the inner side, used to keep the substrate bags in place.
In this setup the IGC would approximately measure 70x35x40cm in its inflated form, and 70x35x10cm in its deflated form, reducing its volume by 75%. The bottom shell contains the soft deflated walls when the structure is closed and stored.
The top shell contains the electronics (fig.5):

fig.5: Electronic circuit prototype.
A demo code is provided in the GitHub repository attached.
Use
The composition of the substrate depends on the species of mushroom chosen. We went for the Pleurotus Ostreatus, commonly known as Blue oyster mushroom. It’s one of the easiest to harvest and it has a really fast growing rate. The best substrate for this species is hardwood sawdust (in the form of compressed sawdust pellets), giving a higher overall Bio-Efficiency (BE) compared to other materials[2].
To start the production a certain amount of hardwood sawdust pellets is needed. We opted for a clean and space efficient solution:

fig. 6: A sealed sawdust pellets package (SPP)

fig, 7: Full 1.5kg mushroom graw bag (MGB)

fig. 8: IGC as fruiting chamber, loaded with 3 MGBs
It’s important to point out that the spent mushroom substrate (SMS) can be indefinitely recycled to make new substrate in the suggested proportions: 70% SMS (∽1 kg), 15% new sawdust pellets (∽250g, one SPP), 15% spawn (∽250g, made from one SPP). It would achieve a BE of approximately 84% compared to the previous 95% of the fresh substrate [5] (fig.9), providing up to 1.2kg of mushrooms per MGB until the next cycle.

fig.9: Bio-efficiency of the substrate using different SMS percentages.
Given that one cycle lasts for approximately one month, this whole procedure would be repeated up to 7 times in the trip back to Earth, meaning that the total weight of the materials required for our proposal, recycling the spent substrate, would be about 13.5kg plus the weight of the chamber and the petri dishes.
Extras
Commercial artificial supplements can be added to the substrate to increase its nitrogen, protein and sugar content, helping the mycelium growth and the fruiting process. We haven’t found any relevant or reliable studies about the BE increase using this kind of supplements, so further investigations are needed.
Another IGC can be used to speed up the process using them both at the same time: one chamber can be used to let the mycelium grow, while the other is used only as a mushroom fruiting chamber. This way the two different environments are separated, requiring the operator to swap the bags midway.
Alternatively additional IGCs can be used to increase the production, allowing the crew to recycle the extra spent substrate accumulated with the past harvests.
Mushrooms can be a precious resource even on the Martian surface: while sawdust is the most viable substrate for the trip back to Earth, it’s not the only one that can be used; in fact many mushroom species can grow on compost. During the round trip to Mars a decent amount of human manure and organic food waste is accumulated; once on the surface of Mars these wastes could be processed and turned into compost, inoculating it with the sawdust spawn from a more suitable mycelium culture (such es Agaricus bisporus), and letting it fruit, creating a small and independent mushroom farm.
Conclusions
This setup would provide a grand total of almost 26 kg of mushroom during a 7 months long trip from Mars to Earth.
We’ve tried to achieve the maximum rate of automation. The astronauts will just need to let the mycelium grow and harvest the mushrooms, leaving them with the only duty of checking the sensor’s data once in a while and renewing the substrate once a month.
We used both the documents provided by NASA, VEGGIE and Advanced Plant Habitat. We based our idea of a production system on the ones already used on the ISS, improving it and making it easier to deploy, while adapting for mushroom harvesting, maintaining the ease of use and automation of those systems.
More in the depth: we based our system mostly on the VEGGIE system from NASA, being the easiest to deploy and the one with a lower volume while folded. The APB was also useful for the sensors it contains, but was too big and complex for the challenge we were faced with.
Inspiration for selecting the challenge:
We decided to choose this challenge because the exploration of Mars and the challenges that it brings excite us. But also because it is the best one for our skills and knowledge.
Approach to reach the goal:
We approached the project by going for steps, in a sort of Top-Down scheme.
We began by choosing the right crop, being the choice that impacted the whole system’s prototyping.
Then we considered the possible approach to solving the problem, using the resources given to us by NASA and the ones we found by ourselves.
The hardest part was to design a space-efficient solution, while keeping it easy to use and automated. We prototyped the system by ourselves, basing it on previous existing mushroom farming methods and adapting it to a zero-g environment.
We used the C++ programming language to code the microcontroller piloting the actuators, sensors and display, giving a complete demo of the final system.
Problems faced:
Achievements:
In the end we found the most viable solution that is also usable in situ, giving fresh food to the crew in a short period.
#mars #VEGGIE #foodsystem #mushrooms #harvest #plants
This project has been submitted for consideration during the Judging process.
A viable food system for long-duration exploration missions does not yet exist, but it will be necessary to maintain crew health and performance. Your challenge is to design a deployable crop production system capable of supporting the nutritional requirements of a crew of 4-6 on a transit mission to Mars and back to Earth.
