High-Level Project Summary
SOLARIS allows you to live a learning experience about the space exploration of our solar system through a video game aimed at high school students in which you will take the role of a space traveler of the year 5000 who will travel in time to the year 2021 to avoid chaos generated on our planet Earth by environmental pollution. This is not only a video game as it includes additional reward tools while achieving objectives, this will allow users to access benefits that they can later exchange for physical products such as card games and collectible figures that contribute to complement their learning about our solar system through the gamification and thus live the SOLARIS experience.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
We will show you what we have achieved in this limited time span. We have come up with a presentation version of our real idea on the link to Project "Demo". In this we have simply made a markup to demonstrate our core idea trough promotional video of SOLARIS experience. As for now we made that video using After Effects, Adobe Premier, Illustrator and Paint SAI. Further resources we use for this include Google Slides, Miro and MarvelApp.
Image: Screenshot of this project.
STEP 1: THE EXPERIENCE
Our project aims to bring the students a different and innovate experience of the space exploration of our solar system. Two branches of the project exist from this: (a) The first one, achievable at this stage like a visual concept, imply the videogame with different missions that address tasks of collecting, exploring and making use of resources that exist on the different planets of our solar system. (b) The second one, still a work in progress but still achievable, refers to the benefits, such as obtaining physical products such as card games and collectible figures, after completing the objectives in the video game. Overall, we could use all the elements to contribute to the student learning through gamification.
STEP 2: THE VIDEOGAME
FOREWORD: Located in the year 5000, where the world is in chaos due to environmental pollution, your mission will be to travel to year 2021 to find a new opportunity for humanity, because our planet Earth at that time was still able to avoid all the damage we caused due to contamination. When carrying out your mission to go to the past, the event of a grade 10 earthquake was not foreseen, which changed the direction of the route to travel to the past, transporting you to the year 2021 but placing you in the atmosphere of Pluto. Now you will have to go through each planet in the solar system until you complete the mission, back to the Earth. You do not have all the resources you need so you will discover, explore and use what is around you, but do not worry Errai, the AI that accompanies you on your mission, will be guiding you when you feel lost. Complete the missions and accumulate points that you can exchange for physical prizes to continue living the SOLARIS experience.
MISSIONS: The video game consists of missions on each planet in our solar system. Each of them is based on its characteristics through the discoveries that are available to date. In total, there are 9 missions, corresponding to the 8 planets and 1 to the dwarf planet of our solar system. For this visual concept, we are going to explain only 3 missions in detail on how they will be approached by the user.

Image: Screenshot of this project.
MISSION 1 - PLUTO:
The mountains discovered on Pluto during the New Horizons spacecraft flyby over the dwarf planet in 2015 are covered in a layer of methane ice. This could offer an important source of fuel for spacecrafts to use in the future, such as the one used in this video game. Therefore, Pluto must be explored to extract the necessary amounts of this compound to be able to use the engines of the ship and continue the trip to the next mission, Neptune.

Image: Screenshot of this project.
MISSION 3 - URANUS:
So far, in order to travel between the great distances that exist between Pluto and Neptune and from Neptune to Uranus, use has been made of previously obtained fuel. Your next destination is Saturn, which 93% of its atmosphere is hydrogen, an element that will be useful for the power reserves of the electronic system of your spacecraft. At this time, you run the risk of using all the fuel reserves of the spacecraft to direct you to that planet, however, there is a more effective option, gravity assist, which will allow you to take advantage the translation speed of Uranus to gain more speed without using large amounts of fuel.

Image: Screenshot of this project.
MISSION 6 - MARS:
The arrival on Mars had many inconveniences due to the main asteroid belt that exists between Jupiter and this rocky planet. This led to the device that will save humanity from future chaos has been damaged. In the year 2021, there is a rover, Perseverance, that you can use to help you repair this device that works by solar electric technology similar at the Psyche spacecraft. One of these help elements can be the robotic arm that hold the spectrometers . Later, your next destination is Mercury, since to reactivate the device you will need to travel as close to the Sun as possible.

Image: Screenshot of this project.
STEP 3: PHYSICAL PRODUCTS
The idea of creating additional games to virtual ones is to create a learning community that allows interaction outside the spaces that are commonly known, for example there is no impediment that can be played at home with parents. Also, the use of the cards can serve as reference material, as it will have real information on space exploration of the solar system.
Image: Screenshot of this project.
Finally, with this idea, we want users to be able to better understand and assimilate the concepts of space exploration of our solar system through gamification, which consists of the use of playful techniques and logics to engage them, motivate them to action, promote their learning and problem solving (Kapp, 2012).
Space Agency Data
Images, videos, animations and resources from the space agency gallery were used to illustrate all the concepts and discoveries related to space travel in our solar system. We also want to provide the opportunity to bring users the information of media resources that fortunately our generation currently has thanks to Space Agencies such as NASA, CSA, CNES, JAXA, and ESA. For example, "Your Galactic Neighborhood", a simulated view of our solar system run on real data. Further examples could be "Solar System Trek" a browser-based portals that allow to visualize, explore, and analyze the surfaces of other worlds using real data returned from a growing fleet of spacecraft or "A Gravity Assist Primer" a concept has proven fundamental to exploring most far away sites of the solar system. Below are the images and resources that could be useful materials.

Planetary Science Communications team at NASA’s Jet Propulsion Laboratory for NASA’s Science Mission Directorate (2021). Retrieved from https://solarsystem.nasa.gov/solar-system/our-solar-system/overview/

NASA (2021). Retrieved from https://trek.nasa.gov/#

Planetary Science Communications team at NASA’s Jet Propulsion Laboratory for NASA’s Science Mission Directorate (2021). Retrieved from https://solarsystem.nasa.gov/basics/primer/
Hackathon Journey
CH'ASKA POWER team members: Norma Jara Arellano, Jason Luis Valera Espinoza, Mélanie Gricelda García Ferro and Jefferson Manuel Castañeda Oblitas. We are multidisciplinary team that includes industrial and graphic designers and a mechatronic engineer, all from Peru.
In the previous days we have reviewed the sources provided in the challenge and from there we have discovered endless resources that help us better understand space exploration. We have been amazed at the large amount of interactive information that years ago was difficult to find. This information ranges from descriptions or basic notions to complex aspects of space exploration, which has led us to understand and realize that to have achieved everything that is known so far it has been a hard work of years and that in many cases It has led to global cooperation to reach for the stars.
We are very grateful to NASA for encouraging the dissemination of the discoveries that humanity has reached through these events and that allow people who are and are not closely related to these issues to get much closer. Also, to the local committee of Lima for their hard work in organizing and being aware of all the teams in being able to complete each challenge.
References
NASA AND ITS PARTNERS' RESOURCES
- NASA Jet Propulsion Laboratory.(2021). Visions of the Future. Retrieved from https://www.jpl.nasa.gov/galleries/visions-of-the-future
- Planetary Science Communications team at NASA’s Jet Propulsion Laboratory for NASA’s Science Mission Directorate.(2021). Basics of Space Flight: A Gravity Assist Primer. Retrieved from https://solarsystem.nasa.gov/basics/primer/
- Planetary Science Communications team at NASA’s Jet Propulsion Laboratory for NASA’s Science Mission Directorate.(2021). Solar System Exploration. Retrieved from https://solarsystem.nasa.gov/solar-system/our-solar-system/overview/
- NASA. (2021). Solar System Treks. Retrieved from https://trek.nasa.gov/#
- NASA. (2021). Solar Electric Propulsion Makes NASA’s Psyche Spacecraft Go. Retrieved from https://www.nasa.gov/feature/jpl/solar-electric-propulsion-makes-nasa-s-psyche-spacecraft-go
- NASA. (2020). Pluto's Ice Caps Made of Methane, Turns Earth's Process Upside Down. Retrieved from https://www.nasa.gov/feature/ames/pluto-ice-caps
- NASA. (2015). Real Martians: How to Protect Astronauts from Space Radiation on Mars. Retrieved from https://www.nasa.gov/feature/goddard/real-martians-how-to-protect-astronauts-from-space-radiation-on-mars
- NASA Jet Propulsion Laboratory. (2021). NASA’s Self-Driving Perseverance Mars Rover ‘Takes the Wheel’. Retrieved from https://www.jpl.nasa.gov/news/nasas-self-driving-perseverance-mars-rover-takes-the-wheel
- StarChild - High Energy Astrophysics Science Archive Research Center (HEASARC), within the Astrophysics Science Division (ASD) at NASA/GSFC. (2018). The Asteroid Belt. Retrieved from https://starchild.gsfc.nasa.gov/docs/StarChild/solar_system_level1/asteroids.html
- NASA. (2020). 'Shallow Lightning' and 'Mushballs' Reveal Ammonia to NASA's Juno Scientists. Retrieved from https://www.nasa.gov/feature/jpl/shallow-lightning-and-mushballs-reveal-ammonia-to-nasas-juno-scientists
- NASA Scientific Visualization Studio. (2017). Voyager 2 Trajectory through the Solar System. Retrieved from https://svs.gsfc.nasa.gov/4140
EXTERNAL RESOURCES
- Federal Aviation Administration - U.S. Department of Transportation. (2018). 4.1.6 Interplanetary Travel. Retrieved from https://www.faa.gov/about/office_org/headquarters_offices/avs/offices/aam/cami/library/online_libraries/aerospace_medicine/tutorial/media/III.4.1.6_Interplanetary_Travel.pdf
- BBC. (2018). Why ‘flammable ice’ could be the future of energy. Retrieved from https://www.bbc.com/future/article/20181119-why-flammable-ice-could-be-the-future-of-energy
- The Planetary Society. (2013). Gravity assist. Retrieved from https://www.planetary.org/articles/20130926-gravity-assist
- Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. San Francisco: Pfeiffer. Retrieved from https://www.researchgate.net/publication/273947281_The_gamification_of_learning_and_instruction_Game-based_methods_and_strategies_for_training_and_education_San_Francisco_CA_Pfeiffer
Tags
#SOLARIS #ErraiTheGuidingStar #NASA #SpaceQuestTheGame #GivingUpIsNotLogical
Global Judging
This project has been submitted for consideration during the Judging process.

