Awards & Nominations
Coding Jouzu has received the following awards and nominations. Way to go!

Coding Jouzu has received the following awards and nominations. Way to go!
Project Kyōiku: Stellar into the Galaxy is a game that has a plot-twisting storyline and a lot of Easters that contain space knowledge. The objective of the game is to allow people to imagine for a future where humans journey to find another habitable planet. Player can probably learn space knowledge through the Easters, puzzles, mini games and story throughout the game. This is important as this game allows the player to imagine themselves as the one who travels and discovers a new habitable planet, teaching them the limitation of long voyage beyond the solar system and the possible ways and outcomes of it.With that, we have release a demo of what the game hopes to be.
Project Kyoiku: Stellar into the Galaxy is a story-based game that hopes to inspire and attract people with its plot-twisting storyline. Meanwhile, player will need to solve some puzzles or play some mini games in order to proceed the story, making the game more interactable. Also, we have implemented some easters for player to explore. For instance, player can interact with some objects when player ventures in free mode and it may tell player some truths about the space.
The game starts from development of the spaceship before going to the destination. The aim of the mission is to find a habitable planet for human, which can be the planet TOI 700 d. Hence, before starting the long journey, player will act as an engineer first and needs to design a spaceship suitable for long voyage in the space. In this phase, player will need to play some mini games and solve some puzzles to complete building the spaceship. However, we have only included simple mini games and puzzles for demonstration purpose. If this game will be developed fully, we aim to include some more difficult puzzles that applies space facts and knowledge.
After spaceship is built and launched to the space, the player will act as the astronaut and continue venturing in space. During the voyage, the player might encounter some random events and player will need to solve puzzles or play mini games to go through these events. Sometimes, player might need to make decisions that can cause different endings. After a certain amount of time, the crews in the spaceship will go cryogenic sleep. As the distance between earth and TOI 700 d is about 101.4 light years, the crews are required to fall in cryogenic sleep to keep vital functions while the rest of the body goes into a hibernation-like state. Our demonstration ends at this point, however the journey does not end here. The idea is that when the player awakes from the cryogenic sleep, there can be a lot of plot twists. The spaceship might get sucked into a black hole, or the spaceship crashed into an asteroid and the player lands on an unknown planet, or perhaps the astronaut had a dream before reaching TOI 700. There can be more than one ending for the game.
The tools we used to develop is Unity, Aseprite, and Github. We are group of students that study in the Information Technology industry, however we have limited or zero experience for game developing. We only started to learn Unity within one month and luckily, we were able to finish our demo within these two days. Also, some of our members are interested in pixel art and have created most of the assets for the game demo using Aseprite.
Source code for the game demo: https://github.com/AutumnLee172/Experimental_Unity_Project_SpaceQuest
For this project, our team has used resources provided from NASA as data and references for our game development.
We wanted to develop a game that is as authentic as possible. Using real world facts as the base for immersion.
Thus, we have gather information and resources from NASA that is related to interstellar travel and list of possible habitable planets. Ultimately, we have decided TOI 700 d will be the destination of our interstellar travel. As for our way to travel there, our team had decided to use both solar sail and fusion reactor as a tool of transportation and cryogenic sleep as a way preserve the human age when travelling there.
We believe that the combination of these methods are best for long term interstellar travel especially towards a planet that is 101.4 light years away. Both Fusion reactor and solar sail are long sustainable ways of space travel, and that cryogenic sleep pod can help preserve the human age when travelling there. Although, the cost and resource needed for this mission is a bit unrealistic. Our team hopes to teach players the potential of using these methods with this fun little game.
With that in mind, we have included both the method and destination for our project and they can be see from the demo-gameplay.
Our project team is mostly consist of university student with a bit of IT background. When our project team saw the notice for the NASA Space Apps challenge, we were very eager to participate in order to use our current knowledge and experience out in the field.
There were many available challenges provided for this event. But ultimately, we had decided to participate in the challenge Space Quest : The Game.
The reason why we chose this challenge is that although we are IT students, we have 0 experience in game development. We always wanted to develop a game before, so this is a great opportunity for us to challenge ourselves in developing it.
Using knowledge we have from the IT field such as SDLC, we were able to quickly pick up on game development. In the end, we were able to finish our small project and have learned a lot on how to develop a game.
Learning on how to create a game without previous knowledge is a great challenge. To overcome this, our team has done countless research on the internet beforehand. Making and coding a game within 2 days is also a great challenge we never experienced before. But we were able to pull it off thanks to teamwork and perseverance.
With that, as the project leader. I would like to thank all my team member for their hard work and cooperation that they have shown during this project development. Other than that, I would like to thank NASA for hosting this event. We have truly learned and experience a lot. Not just game development, but the knowledge of space as well.
Data and resources
Interstellar travelling methods:
1) Solar Sail
https://www.nasa.gov/directorates/spacetech/small_spacecraft/ACS3
2) Fusion Reactor
https://www1.grc.nasa.gov/space/science/lattice-confinement-fusion/
3)Cryogenic sleep
https://www.nasa.gov/content/torpor-inducing-transfer-habitat-for-human-stasis-to-mars
Habitable planet:
https://www.nasa.gov/feature/goddard/2020/nasa-planet-hunter-finds-its-1st-earth-size-habitable-zone-world
Tool used for game development: Unity and Aseprite
Music used for demo: Dark fantasy studio (Premium license)
#pixelart #Game #software #interstellar #TOI 700 d
This project has been submitted for consideration during the Judging process.
Your challenge is to create a game that teaches players about space from the perspective of the architectures and challenges of exploration. The setting can be anything, from the past, to the future, with destinations either in our solar system, or beyond.
