High-Level Project Summary
Crewship is a virtual game that takes place in real-time. The game centers on a crew's safe voyage from Earth to Mars while keeping each member alive. This game deals with a variety of real-world and imaginary issues that the crew will experience on their journey to Mars. This game is aimed at youngsters under the age of fourteen.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
What did we develop?
We worked on a virtual game that allows you to examine NASA's future plans for a trip to Mars. It's an RPG game in which you must complete different stages in order to keep your crew alive.
What is it and how does it function?
There are five levels in the game. The stages are based on hypothetical problems that the crew may face on their voyage to Mars. Each level concludes with a "Survival Question" that must be answered properly or the level's progress would be reset.
What exactly are the levels?
The game progresses in the form of five levels, each one addressing a hypothetical situation. The player needs to keep themselves in the place of the protagonist and complete the task at each level. After each level, the player will have to answer a "Survival Question".If he/she answers it correctly, then they will proceed to the next level, or the level's progress will reset.
Level 1: In the first level of CrewShip, players must collect components from the spaceship's inventory and place them in the appropriate positions so that the various life support equipment may be activated.
Level 2: In the second level of FlyBy Voyagers, the players must navigate safely through an asteroid field while avoiding harm to themselves and their spaceship.
Level 3: Ceres is a dwarf planet that may obstruct the path between Earth and Mars. The goal is to prevent the spaceship from altering course due to the gravity of ceres, without endangering the crew and to maintain the spacecraft on course to reach Mars.
Level 4: Players must collect appropriate soil from the surface of Mars and carry it to the base habitat in order to make food for the crew's survival , in the fourth level.
Level 5:At the final level, players must construct a nuclear reactor in order to create enough electricity to fulfill some of the crew's basic needs.
How did we develop this idea?
We have developed the game using Unity Software. We have worked on this software for the designing of the game and for the working part we have used the C# language. Moreover, we have used some assets of "Unity store" and "opengameart"
Space Agency Data
https://solarsystem.nasa.gov/basics/primer/
https://solarsystem.nasa.gov/asteroids-comets-and-meteors/comets/oumuamua/in-depth/
https://astrobiology.nasa.gov/education/alp/how-to/
https://www.space.com/nuclear-reactor-for-mars-outpost-2022.html
https://solarsystem.nasa.gov/planets/dwarf-planets/ceres/overview/
Hackathon Journey
We've attempted to include all of our knowledge and creativity into our project since the beginning. To build the game, our team focused on each point and tiny detail.
Keeping in mind the 2033 concept, a trip to Mars. We made an attempt to construct a virtual journey. Our team has done extensive study on each topic as well as the potential issues that may arise along the journey.
We attempted to apply the solutions while keeping in mind the challenges and solutions. Because of the regular meetings and excellent teamwork, the project was finished successfully.
References
- Unity
- Unity Assets Store
- C#
- opengameart.org
Tags
#game #spacequest #rpg #rpggame
Global Judging
This project has been submitted for consideration during the Judging process.

