Space sandwich

Strange Explorer

High-Level Project Summary

We developed a 2D game using Unity and pixel arts. This demo has simple style and actions and it's nice enough to explain children about space. Some schools haven't a such lesson, which will be teach the young generation about austrounauts and how they work and what they do. This game is a great example how to introduce children to space topic. Such genre of game is kinda popular now and easy to develop.

Detailed Project Description

We have created a game, which will be teach the young generation.

The player can moving around the screen, interact with different things in the game zone, travel to another planet and exploring, collecting some items from it and have a result of exploring.

We were using Unity engine and C# language to produce our game.

We used Aceprite for drawing sprites.

Benefits: minimalistic design don't distract children from studying, in the same time we could teach by playing that will be interesting even for young students.

We wanted to achieve: spreading the knowledge about Solar system beside children; as developers, we want to provide our skills in different applications.

Space Agency Data

https://www.nasa.gov/topics/solarsystem/index.html

https://www.nasa.gov/stem/foreducators/k-12/index.html

https://www.jpl.nasa.gov/edu/learn/tag/search/Mars

https://climatekids.nasa.gov/kids-guide-to-climate-change/

https://www.nasa.gov/audience/forstudents/k-4/stories/nasa-knows/what-is-the-commercial-crew-program.html

https://www.nasa.gov/feature/langley/nasa-langley-scientists-contribute-to-award-winning-childrens-book

https://spaceplace.nasa.gov/years-on-other-planets/en/


We used some information from their web-site.


We was inspired by NASA's logo for designing our game.

Hackathon Journey

First of all, we were introduced to Gamedev industry. It was our first common project when we created a real and working game without bugs. All of us haven't known that such app as Aceprite exist.

My team was insipired by our team leader, who made us to work for idea. She suggested a game genre and challenge and we decided to take part in hackaton together because half of us haven't joined in such activities and it was their first experience.

We were working in relaxing atmosphere and it has enthusiastic vibes.

We had a such problems as the first experience working with Unity, Aceprite.


Thanks to all our teammates for persistent working during these days-off, people, who give us an open-space, mentor and people, who supported us.

It wasn't just a work for use. It was a chill time :)

References

https://www.nasa.gov/topics/solarsystem/index.html

https://www.nasa.gov/stem/foreducators/k-12/index.html

https://www.jpl.nasa.gov/edu/learn/tag/search/Mars

https://climatekids.nasa.gov/kids-guide-to-climate-change/

https://www.nasa.gov/audience/forstudents/k-4/stories/nasa-knows/what-is-the-commercial-crew-program.html

https://www.nasa.gov/feature/langley/nasa-langley-scientists-contribute-to-award-winning-childrens-book

https://spaceplace.nasa.gov/years-on-other-planets/en/

https://docs.unity3d.com/ for making a game.

Aceprite app for drawing in pixel style.

Different google photos as references for drawings.

A lot of code lessons to understand how Unity works.

Tags

#game, #pixels, #art, #students, #space, #exploring #planets, #saturn, #rocket, #app #project #demo #trial #version

Global Judging

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