The Educational Boardgame for Space Economy ( Stellar Enterprise)

High-Level Project Summary

Every year a large amount of money spent on the space business has been increasing over 10 years that can cost over 300-400 billion USD per year. So our game is the game that provides knowledge about the space economy to people, this Boardgame will teach you about space economy by data from cards and tokens in the game. The storyline of this board game is in the future that the earth is in a global warming crisis, so we need to go out for colonizing other planets and fight for resources on that planet ( In the type of booster). The player who can reach the Exoplanet is the winner!!!

Detailed Project Description

Storyline

When the Earth has global warming. So, we need to go out for colonizing other planets and fight for resources on that planet ( In the type of booster). Which have the Exoplanet to be the final goal of this game.


How to play

1. Each player is divided into 2 types of player which are old space and new space

2. Each round old space can draw 1 knowledge card but new space can draw 1 action 

card / 2 turns 


Boardgame

Divided into 2 part


Old space

-Knowledge card can be classified into 3 classes that are common, SR, SSR

-Knowledge will be used to purchase fuel token and exchange for rocket

-You need 2 mains fuel tokens to launch your rocket but if you want to go to the further planet you must use “ion rocket token” which is the expensive one

New Space

- Create Spacecraft with the knowledge that old space obtained

- Use action cards to protect themselves from other teams or attacked another team


New Space

- Create Spacecraft with the knowledge that old space obtained

- Use action cards to protect themselves from other teams or attacked another team


Cards


Knowledge Card (Blue-color at the back of the card)

- Common -> Use for exchange spacecraft

- SR -> Use for exchange better spacecraft

- SSR -> The most important cards that can bring the player to win this game


Action Card (Red-color at the back of the card)

- Support -> Use for support or protect the player's team

- Attacked -> Use for attacked other team


Our card design: Card design


Tokens

- Liquid Fuels Token, Solid Fuels Token -> Use for transfer spacecraft to the orbit (Required both of them)

- Ion Fuels Token -> This can make the spacecraft go further than without it

- Spacestation Token -> Use to create space station which can give the player special effect from that planet 


Goal

  • The player who collects 5 SSR cards can also buy a Super Rocket to go to the exoplanet, Colonize and you will win this game.

Space Agency Data

The information from the website will be used to create cards and tokens in the game

So We Mostly use Data from NASA for rocket flight data to create our own rocket tokens

and other Information about Knowledge to create a Knowledge card to inform facts for players.



We researched for space economy data from OECD for purposes of space economy growth data

Hackathon Journey

The impression of this activity was greatly derived from working with friends for almost 2 full days, having overcome many obstacles. From the overall idea of ​​the game where ideas are put together for a while, but the next part that is more grueling and fun is working with friends and working online with the obstacles. A lot during work, but it's nice to be able to get past that obstacle together. until it came to the presentation of the work that was more tense and exciting Know-how and how to present each person is different but can be adapted to each other. Overall, this work provides both team collaboration and time management, something that can be used in the future.

Global Judging

This project has been submitted for consideration during the Judging process.