VOYAGE: No time to explain

High-Level Project Summary

We develop an 3D text base game about a passenger trying to reach Mars because his family is in a Mars colony having some issues and they must go home,How does it solve the challenge?: the player will be talking with an AI who will guide him in his voyage because he doesn’t know how to survive in space

Detailed Project Description

It’s a text base game that simulate and tells the story of a scientist who wants to travel to mars to see his family.

The player will enter text inputs to interact with the game and explore the place, it will also use text to overcome problems to be able to survive, the AI will display dangers and recommendations, in the final and polished game the player will solve puzzles with 3D models.

The player will be able to learn how to survive a voyage to mars,And interactive story that will help to kits and oldest people alike the dangers and how to overcome problems.We used Unity Engine with C#

Space Agency Data


THANK YOU NASA


Hackathon Journey

In was crazy to see so many people gathered in one place, even if it was online, we saw a lot of incredible ideas and talk to some people that we don’t even know but because of ours idea we manage to find each other, we learn how to work in teams, how to work with so little time and also to solve problems that we never thought of, we choose this challenge because we love videogames and we think that they can help to solve problems to and tell stories in a way no other media can, we started by answering the questions that the challenge asked and then we thought an story that can solve it

References

https://three.jsc.nasa.gov/

https://genelab-data.ndc.nasa.gov/genelab/accession/GLDS-135/

Unity Engine with C#

Tags

#GAME

Global Judging

This project has been submitted for consideration during the Judging process.