High-Level Project Summary
Have you ever imagined being in space, in the middle of the longed-for trip to Mars? Through virtual reality based on NASA scientific data, everything will be possible. You will embody the astronaut of your choice and you will discover that everyone has different careers and different origins. You will survive, explore, and above all have fun alone or in a team. You will learn that these journeys involve challenges, risks, and missions that astronauts face in space such as hypergravity. After achieving it, the game will issue you a certificate on behalf of NASA that proves that you can indeed be an astronaut. Do you dare to embark on this adventure? You will live the best experience of a tri
Link to Project "Demo"
Link to Final Project
Detailed Project Description
Our challenge was to develop an educational game that will combine the experience of a trip to Mars through virtual reality (i.e., performing activities necessary for their survival).
First you will choose the character with which you feel identified. As Avatars options will be recognized astronauts from different parts of the world, who will have different physical traits and skills according to their trajectory.
Carlos Noriega, the only Peruvian to have traveled into space.
Arnaldo Tamayo, first non-American American to fly into space.
Mae Jemison, first woman of African descent to travel into space.
Ellison Onizuka, first Asian-American to launch into space.
Nora Al Matroshi, first Arab woman to reach space.
Knowing the diversity of men and women who work for NASA will allow us to broaden the perspective of societies that have created this type of scientists and how both genders have achieved all the knowledge we have so far.Our educational project is focused for children to develop astrobiological knowledge during the trip to the planet Mars where each kilometer advanced in space is a new challenge, important decisions will have to make in each challenge or task thus developing teamwork and interdisciplinary understanding.
NASA's Journey to Mars
How we have developed this project?
The team combines many skills for the development of the game, of a technological-theoretical nature to consider physical and biological conditions that ensure survival in space during the journey to our desired goal: Mars. Each of the members could give their perception and experience on the subject in order to agree that our goal (initially embodied in a game) is not fiction, it is science. We are formed by students of Biomedical Engineering (5 participants) participants in various student associations, study groups and others that help to enhance their academic skills and an MBA and Electronic Engineer and as a sum of experiences and participation in various projects we discussed aspects of the game, its modes, objects force (essential) that should be included through brainstorming.
Space Agency Data
The data used were images, videos, photo gallery of the space agency in order to obtain more data to understand how to virtually simulate the journey from Earth to Mars (NASA, 2021a). Also, it was necessary to have previously developed 3D models (NASA, 2021b). Additionally, different NASA simulator concepts such as HERA were taken into account (NASA, 2021c).
NASA (2021a). NASA. "Moon to mars images". Retrieved from: https://www.nasa.gov/topics/moon-to-mars/images
NASA (2021b). NASA, "Models 3D". Retrieved from: https://nasa3d.arc.nasa.gov/models
NASA (2021c). NASA, "Nasa selects crew for simulated trip to a mars moon". Retrieved from: https://www.nasa.gov/feature/nasa-selects-crew-for-simulated-trip-to-a-mars-moon
Hackathon Journey
The Space Apps experience was very challenging, integrating concepts that day by day build the meaning of the universe is difficult to assimilate at the first reading, however, it is amazing to imagine it and discuss points of view in a team work. Our project is inspired by children who did not have the opportunity to understand bioastronautics in a simple way, through an educational game, and in this way motivate them to continue learning more about it. Our greatest motivation to overcome the challenge and setbacks was to always maintain the scientific spirit and to motivate in the search for knowledge from an early age. We would like to thank our little "I's" who also had the dream of being an astronaut.
References
Nasa
https://nasa3d.arc.nasa.gov/models
https://www.nasa.gov/topics/moon-to-mars/images
https://spaceplace.nasa.gov/explore-mars/en/
https://spaceplace.nasa.gov/menu/parents-and-educators/
https://www.nasa.gov/feature/nasa-selects-crew-for-simulated-trip-to-a-mars-moon
https://www.nasa.gov/feature/step-1-earth-analogs-help-advance-missions-to-moon-mars
https://ares.jsc.nasa.gov/astromaterials3d/
External
http://www.scielo.org.pe/pdf/rfmh/v20n2/2308-0531-rfmh-20-02-303.pdf
https://www.youtube.com/watch?v=kAtPuZGWWYM
https://www.youtube.com/watch?v=bVDy0B_X-fo
Tags
#Mars #Travel2Mars #YouCanGo2Mars #Road2Mars #WhitoutScienceNoFuture #Followyourdreams
Global Judging
This project has been submitted for consideration during the Judging process.

