Awards & Nominations
Dementors (BFG) has received the following awards and nominations. Way to go!

Dementors (BFG) has received the following awards and nominations. Way to go!
This is a huge opportunity for the youngest children to learn about a journey to mars, how the crew can survive? What does it take to realize such a journey? Can we live there? Is there any hope of a travel to mars if anything goes wrong with our beloved earth? Our game can give answers to these questions in a simple way that every child can understand it. Put your seat belt, for the journey will start soon.
What does it do?
our game is a simple question response game, that provides a 2D experience of space (the development of the 3D game is simple but not In 2 days and with the free license of necessary tools such as blender or unity).
As the summary of the game indicate in the website of the challenge, the game is an educational one, that targets children from 10to 14 years, the player will experience the journey to mars beneficing from all aspectsof knowledge startingbydeparting from earth, troubleshooting problems that are suitable for each situation faced ,then landing phase and the survival .
How it works? What are the benefits?
It’s a visual novel game which is based on interactive dialogue with some quiz’s that help the player make decisions and try to figure the best solution for the worst situations possible, also it reflects the journey to mars by being in a ship with crew members, having the simulation of realistic astronaut’s vision.
The game also asks the player to remember by heart some informations that are necessary and must be known for the lovers of space, with some techniques such as
:
Our Hope?
Our game is developed for being accessible by everyone who wants to learn about astronauts (how they live? how they eat? Risks.), even those who don’t have the requirements for an expensive experience (the expensive experience targets schools or people who have bettertechnologies like VR or Performant computer that can run 3D or 4D experiences), the users canexplore 2D mode with low minimum requirements, our goal is to make a 3D version of this game that supports VR technology and make it more realistic.
Tools
We used PowerPoint for the creation of our demo game, we used Celestia which is a tool used by many space agencies to explore and get informations about space, for the 3D game we started using Blender to create the view in space but we encountered some issues due to hardware performance, all issues can be skipped with time and support, a 3D version can be simply created .
We used space data from the NASA website, we collected informations from Celestia app about distance between earth and mars, how much time we need in our journey? Data about mars, we used the experience of crew members in some situation
These two-days were fascinating, we experienced a lot of pressure knowing that we should present something that rises to the judges expectations, even if we feel that we didn’t do enough but we think that we did our best with what we had in our hands. We are all interested in video games, we share the same interest in space ,that’s why we choose this challenge, judging from the lack of time we converged on using a simple technologies that all are familiar with which is PowerPoint.
The diversity of our team made it easy to distribute tasks, we faced some challenges specially when we wanted to create a 3D game in first place, we faced a challenge to find sounds in space ,ideas about life in mars, choosing the right tools and free ones, but we did our best.
#games, #art, #VR, #PowerPoint, #Mars , #Space , #Puzzles
This project has been submitted for consideration during the Judging process.
Long-distance space travel comes with a multitude of health risks, but it is difficult to imagine the combined effects of these risks, especially for those who are not fluent in NASA jargon. Your challenge is to create an educational game for middle schoolers (approx. ages 10-14) that focuses on keeping an avatar alive and healthy during a voyage from Earth to Mars and back, and that identifies the most difficult challenges and the biggest risks involved in human spaceflight.
