High-Level Project Summary
In our game, the player is flying through space within a shuttle. However, many things could go wrong on their journey to Mars. In the current stage of the game, we have 4 different events that could happen. A Solar Particle Event, Illness, Loss of Communications, and Current Path Blocked By Asteroid. The concept is the player is flying through space and one of those things could go wrong. If something does go wrong, it's up to the player to interact with several different rooms in order to fix the issue! The player must also take into account their health stats such as rest and fitness as well as fuel. This teaches kids about some hazards while in space as well as the needs of space travel.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
Our game is both a sidescroller & platformer where you travel through space on your journey to Mars. You start in the sidescroller phase where you fly your spaceship until an event happens or your character needs sleep/exercise to maintain their health. If the player fails to do any of the tasks to mitigate the risks, they may not survive. The benefits of this game are to teach kids about life in space and the wonders and dangers of space travel.
For the project, we used GDevelop5. A game engine built for designers of any experience level. This was done as the team had varying levels of programming knowledge and knowing that, the number scales as well. Not everyone has the same amount of experience so sticking with GDevelop also was a decision made to make our game easy to modify and expand upon by others.
https://gdevelop-app.com/
Space Agency Data
https://www.nasa.gov/audience/foreducators/stem-on-station/ditl_sleeping
https://www.nasa.gov/audience/foreducators/stem-on-station/ditl_exercising
We used these resources to learn about certain aspects of life in space in order to include them as best as we could in our game.
The graphics & travel issues in the game were inspired by these pages
Hackathon Journey
The Space Apps Experience is always a blast. We learned a lot about life in space and what happens in the daily life of an astronaut and some of the risks and hazards associated with space travel. We really liked the idea of making a game and this challenge was suitable for a team with programmers of varying experience levels. We did have setbacks however, we were able to overcome most. The biggest setback currently is the deadline! But, that's how it goes and we know we can always learn more, and continue to work on our project outside of Space Apps
References
Tags
#software #game #Mars #art
Global Judging
This project has been submitted for consideration during the Judging process.

