Awards & Nominations
LMC has received the following awards and nominations. Way to go!

LMC has received the following awards and nominations. Way to go!

We made a text adventure game using Twine, a tool for creating interactive fiction in the form of web pages. The story follows an astronaut and their crew as they journey to Mars and back, encountering five dangerous hazards along the way. We made the graphics using GIMP, an image editing tool, and we used original music composed by one of our friends from school. The game is aimed at middle school kids to spark interest in space travel, science, and engineering. It is important to teach children in a fun way because kids take in more information when they are having a fun time.
Our project is a text adventure game that takes place on a space ship on the way to Mars. The game focuses on aspects of space travel that might be dangerous and on how astronauts can solve these issues. It presents challenges in an interesting way as players use information they have gathered to overcome obstacles that could have real consequences on health and safety. Players choose their actions in the game from a list of options. Some choices help the crew, and some make things worse.
By presenting this information in an interactive game, rather than an article or a video, learning becomes entertaining and fun for middle school kids.
We created the game in Twine, an open source tool for creating interactive fiction in the form of web pages. Twine creates an HTML file, with CSS and Javascript. To create the artwork, we used GIMP, an open source image editing tool. The image files are .png format. The music is original, created with BandLab and other music composition software. The music files are .mp3 format.
To play the game, download the .html project file to your computer, and open it in your web browser. It is a standard html file and should open in any browser.
We started out by watching the introductory video for the challenge. This inspired the structure and direction of the game as we decided to use the five hazards from the video as the stages of the game: Space Radiation, Gravity Field, Isolation, Distance from Earth, and Hostile and Closed Environments.
We used data from NASA and Space Apps partners about space flight and about the hazards of space flight. We read the "Hazards of Human Spaceflight" series from NASA for further information on the science of each hazard and potential solutions. We also read other NASA and Government of Canada sources for additional information about space flight, and Wikipedia and health websites such as the Mayo Clinic for specific health information such as the effects of space depression and what medications would be used to mitigate the symptoms of space radiation.
We are a team of three high school students in grade 11. We chose this challenge because all of us are interested in games and how games are developed.
We had a fun and unique experience participating in the Space Apps challenge.
This was our first hackathon, and we needed to learn to coordinate ourselves as we each learned new things and navigated obstacles. Each of us worked from our own home, distanced during the pandemic. and communicated on Discord. We created our own Discord server for this task, with channels for various aspects of the game, including story, graphics, and resources. We used voice calls and chats to communicate. We began by brainstorming the story and the main ideas that we wanted to include.
Our approach to developing this project divided the work into three areas so that each of us could focus on our area. Lana was in charge of researching science and spaceflight topics, and structuring these elements into a story. Mattie was in charge of programming the game through Twine. Charlotte was responsible for the artwork and the visuals of the game, and led the creation of the demo video. One of our friends from school, Daphne Maki, composed and produced the music used in the game, and provided her permission for our use. One of the most difficult tasks was quickly learning how to program using Twine, and then incorporating everyone's ideas and contributions into the game.
We would like to thank Daphne for her awesome beats, and the mentors for helping us research the topics.
Data and resources:
https://www.youtube.com/watch?v=TlHD5HfFJlE&list=PL37Yhb2zout05pUjr7OoRFpTNroq_wd9f&index=2
https://www.nasa.gov/analogs/nsrl/why-space-radiation-matters
https://www.youtube.com/watch?v=3jRxgvwhGC0
https://www.youtube.com/watch?v=vpNa4u997xA
https://www.youtube.com/watch?v=9Uc1VXL3Q7g
https://asc-csa.gc.ca/eng/sciences/radi-n2.asp
https://www.youtube.com/watch?v=gcLboW4WVHE
https://science.thewire.in/the-sciences/apollo-11-van-allen-radiation-belts-translunar-injection/
https://rarediseases.org/rare-diseases/radiation-sickness/
https://www.youtube.com/watch?v=siL97hz8o2w
https://www.youtube.com/watch?v=QsZWVBmpj18
https://www.popsci.com/what-happens-to-your-body-when-you-die-in-space/
https://www.nasa.gov/johnson/HWHAP/artificial-gravity
https://www.nasa.gov/audience/forstudents/5-8/features/F_When_Space_Makes_You_Dizzy.html
/Space_Apps_2021_Project_Submission_Guide_rev-9-27.pdf
https://www.pelicanwater.com/blog/does-salt-water-dehydrate-you/
https://www.airspacemag.com/need-to-know/do-space-station-crews-take-vitamin-pills-180949990/
https://biology.stackexchange.com/questions/20340/for-how-long-can-a-person-drink-sea-water
https://www.youtube.com/watch?v=LgGt03MjHfA
https://www.youtube.com/watch?v=FPinASEKA_I
https://en.wikipedia.org/wiki/Psychological_and_sociological_effects_of_spaceflight
https://blogs.scientificamerican.com/guest-blog/mental-health-in-outer-space/
https://www.youtube.com/watch?v=o0rwGJ2b_U4
https://www.ccohs.ca/oshanswers/psychosocial/mentalhealth_risk.html
https://www.weforum.org/agenda/2020/04/tips-astronauts-submariners-self-isolation/
https://www.nasa.gov/feature/isolation-what-can-we-learn-from-the-experiences-of-nasa-astronauts
https://www.youtube.com/watch?v=0_pbs8dG1oM
https://impact.canada.ca/en/challenges/deep-space-food-challenge
https://www.nasa.gov/content/growing-plants-in-space
https://www.labiotech.eu/more-news/aleph-farms-space-mission-meat/
https://en.wikipedia.org/wiki/Plants_in_space#Experiments
Tools:
Twine: a free and open-source tool for making interactive fiction in the form of web pages
https://en.wikipedia.org/wiki/Twine_(software)
https://twinery.org/
Gimp: a free and open-source graphics editor
https://en.wikipedia.org/wiki/GIMP
https://www.gimp.org/
Discord: a digital communication platform
https://en.wikipedia.org/wiki/Discord_(software)
https://discord.com/
This project has been submitted for consideration during the Judging process.
Long-distance space travel comes with a multitude of health risks, but it is difficult to imagine the combined effects of these risks, especially for those who are not fluent in NASA jargon. Your challenge is to create an educational game for middle schoolers (approx. ages 10-14) that focuses on keeping an avatar alive and healthy during a voyage from Earth to Mars and back, and that identifies the most difficult challenges and the biggest risks involved in human spaceflight.

