Mars Quest

High-Level Project Summary

We developed a 2D survival-style game in which the player controls an astronaut who embarks on a mission to Mars and must face the challenges of a space mission. They must complete tasks (minigames) during the journey to stay alive. Each task is designed based on the real challenges that a trip to Mars presents based on information provided by NASA. A survival game was selected as the solution because it provides a simple and fun learning experience as well as the fact that challenges often engage players and instigate them to advance in the game. We aim to provide knowledge about science and technology and instigate the curiosity of young people about space and beyond.

Detailed Project Description


Science advances because of human curiosity, thus being able to open new frontiers for knowledge. It allows us to analyze the world and see beyond what the eyes can see.


The unknown arouses our curiosity, it makes us question our surroundings, and this is the first step in the development of critical thinking.


There are many young people interested in astronomy in Brazil, and the story of one of them inspired us to choose the challenge “the trail to Mars.” It is the story of a girl who discovered an asteroid at the age of eight. She was so in love with space that she traded birthday parties for a telescope.


Despite being a science that is part of the Brazilian teaching curriculum, astronomy still faces many barriers at school, such as the lack of preparation of teachers who have not had classes related to the topic.


Many young people would like to learn more about astronomy but don't have the resources to do so, either because information is not found in their native language or because study materials are expensive. Furthermore, it can sometimes be difficult to assess the integrity and reliability of material available on the internet.


So we at Mars Crew created Mars Quest: A 2D survival game in which the player is an astronaut who will go on a mission to Mars accompanied by an on-board computer named Laika. The player must complete tasks to ensure their survival and with luck some easter eggs may be found throughout the gameplay.


The game starts on Earth and the player must complete tasks (minigames) to ensure their survival until they reach Mars and go back to Earth. Each task is designed based on the real challenges that a trip to Mars presents according to information provided by NASA. Laika will explain tasks and provide tips if necessary.


With Mars Quest, our team intends to help young people interested in space to have access to reliable information, as well as encourage others to learn more about the topic.


Survival was selected as the genre for the solution because it provides a simple and fun learning experience. This game genre is quite popular and often catches the player's attention - the game ‘Among Us’ for example was one of the most popular games of 2020.


Another reason for the team's choice is the fact that challenges often engage players and instigate them to advance in the game, which would result in accessing more knowledge about space. The game also includes easter eggs that offer curiosities about the red planet.

Considering the fact that people have been playing more and access to games has increased during the pandemic, as well as that games are useful tools for learning both in schools and at home, our group decided to create an educational game in Portuguese (in the local language) that brings information directly from NASA.


In 72 hours we created the entire game flow, as well as designed the tasks that the player should complete in each phase, based on data obtained from the NASA website regarding challenges related to space travel and possible solutions for them. A demo version was also created with some features that was tested with a couple users.


Since it is a virtual product, the game can be translated and accessed by thousands of people and educational organizations around the world.

Later on, it could be transformed into a series of games and present different versions for each year of the teaching grid, bringing relevant information for each grade.


Our aim is to support and encourage aspiring young scientists and astronomers and instigate more young people to develop an interest in space.


We researched space-related challenges on the NASA website which inspired the challenges the player will face during the game. On the same note, we researched solutions for the challenges that were incorporated in the game.


We used Photoshop for image editing and creation, Canva for logo creation, and Unity for game development and preparation.


Due to the lack of time, we didn't develop the game completely. This document was written in Portuguese and was Google translated). So here is the game's complete route:




MARS QUEST 


The player is an astronaut that will go on a mission to Mars to collect materials and bring them back to Earth for research purposes.


The astronaut will be accompanied by an onboard computer called Laika that will explain tasks and provide tips if necessary.


The game begins on Earth where the player will have to complete their first task. 


- Earth:


1- Pop-up window:


Laika: "Welcome, astronaut! I am Laika and will accompany you on your journey to Mars. What is your name?”


Player types their name


Laika: "Well, (player), our mission is to go to Mars and collect materials to bring them back for analysis on Earth.

But first we have to choose your uniform and your spacecraft. Just click on the one you like the most”


2-Character selection (clothing color)


3-Ship Selection (no need if that's a lot)


4-Window with text explaining the 1st mini game (pacman)


"Now we can begin preparations for our journey. First, we must stock up on food.


Collect as much food as possible within “X” minutes.

The more food you manage to collect, the more filled the progress bar will be.

Caution: there is a minimum amount to be collected which is indicated in the progress bar.

Good luck! ”


5-Mini game: pacman styled game to pick up food for the mission

There is a bar that fills as the player takes food (there is a minimum that must be filled)


6-Window with text explaining the 2nd mini game (Mario)


“Now your ship needs fuel to go into space, doesn't it?


Your task is to get the amount of fuel needed for the mission.


Browse the map to get to the finish line. On the way collect the (fuel bottles - place the img) to fill the progress bar. Good luck!"


7-Mini game: Mario style to get fuel

There is a bar that fills as the player takes small bottles of fuel (there is a minimum that must be filled)


8-Window with text explaining the 3rd mini game (Mars route)


 “We are going to Mars!


The trip to Mars takes about 260 days. A probe sent in 1964 to Mars, Mariner 4, took 228 days. While Viking 1 and 2 arrived after 304 and 333 days, and Curiosity in 254 days.


Your task now is to select the route to our destination planet.

Use the mouse to click and select the route. Attention: the closer to the ideal route, the higher your score"


9-Mini game: choose the route to Mars (the person clicks when Earth and Mars are closer - the closer to the ideal route the person clicks, the more points he receives -> fills the bar)


10-Text window with infos


"Very well!


Now we can board the ship and follow our mission.


Come on! ”


- Spaceship:


1-Text window with info about coins and your mini game

“Surviving in space is not an easy task.

So I thought of a way to help you fulfill your mission.


I will challenge you with a game. Collect as many coins as you can. They can be exchanged for food or other items in the ship's vending machine during your voyage..”


2-Mini game: she will have sonic coins in space and he will get them in a short period of time, and after the time limit expires, he will earn coins that can be exchanged these coins for food or fuel.


3-Text window explaining the ship's dynamics. Explain the life and satiety bars and the hunger/isolation/gravity (lack of exercise) symbol, if you reach a critical level, life decreases. Each task on the ship will have its mini game, which will have a bar. There is a minimum that needs to be filled from the bar and the player earns points according to the mini games. In the end, if he doesn't fill the minimum he needed from the bar, he'll have some problem or even Game Over - the consequence appears on Mars. Tasks that cause astronaut death in the game: radiation, food, CO2 and O2. The others only debuff on mars (part of the life/satiety bar will have a gray part - the maximum will be smaller than normal).

The tasks/mini games will have a station inside the ship and the player can walk around to find them - show on the screen how many mini games they have made and are missing. eg: 1/10 completed tasks.


“Now, I'm going to teach you how your journey inside the spaceship will be.


Your goal now is to stay alive and healthy so you can get on with the mission once you get to Mars.


We have several workstations inside the ship and at each one you must complete a task to ensure your survival and mission success.


Don't worry, I'll let you know.


You will see that there are now two bars in the upper right corner of the screen. One is your indicator of life and the other will indicate your satiety.


If your satiety gets too low, your life will start to drop too. So be careful.


In addition, other factors will influence your survival, such as oxygen and carbon dioxide levels on the ship.


Now I'm going to talk about how each of the tasks will work.


Vegetable garden:

To date, the International Space Station has successfully managed to preserve food for up to 3 months. A trip to Mars can take approximately 7 months. So, a solution to keep you fed throughout the journey is to create a vegetable garden inside the ship. You will have to plant, water and harvest the food you need.

Each process takes some time to complete, so you can start one and go do another task and then come back to continue taking care of the garden.

(image from the garden station)


Anaerobic Digester:

We all produce organic waste when we live and this is no different in space. You must take care of your disposal because a ship full of garbage can cause illness.

To dispose of waste, we are going to use a machine called an anaerobic digester.


This machine uses bacteria to destroy the organic matter particles and keep our ship free from the smell of rotten food and disease, cool, right?


Your task will be to take care of the machine to make sure it works. (station image)


Photobioreactor:

All people need oxygen (O2) to breathe to survive. We know that there is no oxygen in space, so our ship has a system that allows us to breathe inside it.


When we exhale, our body releases carbon dioxide (CO2) into the air and high levels of CO2 are bad for our health too.


Therefore, we have to keep the O2 and CO2 levels regulated during the trip. The Fotobioreactor is a machine that will keep the levels regulated and its task is to ensure that this machine continues to work well. (station image)


Disturbed Sleep patterns:

Lack of sleep can also cause various health problems, such as heart problems. So it's important that you sleep well while traveling.

To do this, the ship will mimic the light patterns of night and day, as if you were on Earth.


When night falls on the ship, you must go to sleep. If you stay awake longer than you should, your health will suffer. (img from bed station)


Ship thermometer:

You also need to keep the ship at a pleasant temperature during the trip. Adjust the thermometer to maintain the ideal temperature.


Exercises:

On the journey between planets, you will experience weightlessness, or microgravity. That is, you will have no weight. Once you're on Mars, you'll be in an environment with ⅓ of Earth's gravity. And when you go back to Acsa, you'll have to readjust to Earth's gravity.


For you to stay healthy, you will have to do resistance exercise." (station image)



4-Open the Spacecraft's map. Player can walk around it and find the various mini game stations. Each mini game has its own bar, which will appear during the mini game and a score, which the player receives at the end of a mini game.


Tasks/Mini games (when the player selects the station, it opens a window explaining the mini game):



Garbage/anaerobic digester: tidy up the machine/assemble

O2 and CO2 level on ship: turn knobs until machine light turns green (starts red). Among Us style. Photo-bioreactor

Isolation/chat with family: fix the sign

Sleep: from such time in the game the player must go to sleep, if not, the life bar (which starts out filled will decrease)

Vegetable garden: the player can see the available foods and decide which ones can be planted in the vegetable garden, water and harvest (ex: there will be no way to plant a piece of meat). It can be like in Among Us in those tasks that the player starts and it takes a while, then he can leave the station and come back later (can do other tasks in the meantime).

Temperature: fix the ship's thermometer

Exercise: Running game. The astronaut runs a course in a given time. To look cool make it a super technological treadmill. The player has to run and jump to avoid objects.


5-Once all tasks are finished, another window opens, which will tell you if the player died on the trip, if he will have a debuff on Mars and why. And (if he's alive) he'll say he now has to land on Mars.


Feedback if it survived, if it died, if it will have debuff/nerf:


“Congratulations, (player name)! Mars in sight! You managed to stay alive this far!!”



If you have debuff/nerf:


“Unfortunately you didn't manage to complete some tasks completely and you'll arrive on Mars with less health than we'd like, but don't be discouraged! The mission can still be a success!”



If the player dies (lack of food, lack of O2, too much CO2):


"Yeah, (name player), unfortunately you couldn't survive until you got to Mars..."

try again (a button to go back and restart the mission or go back to the start menu"



If the player doesn't die

Landing task:


“The ship is approaching Mars.

Your task now is to land the ship at the location indicated on the map. But be careful, if you land far from the indicated location, your ship could break down.

Good luck, (player name).”


"Very well! We landed on Mars, it's time to get off the ship and continue the mission.”


“Damn, we couldn't land in the right place, now we need to fix the ship. Let's collect the necessary components to get back to Earth.


Here we go!"


6-Mini game of landing: hit the target.



- Mars:


1-Astronaut on Martian soil.


2-Window explaining about radiation and life and satiety bars. It will also explain the symbols of hunger and radiation that will appear as a signal for him to eat/protect himself, if not, the life bar will decrease fast.


“We arrived on Martian soil. How does it feel ?


Now our mission will be to survive and successfully collect our samples.


Let's get off the ship to see the planet!


We will have to be careful on this journey, are you seeing new icons on your screen? One is indicating your hunger, so you will have to take care of your garden to eat. And the other is indicating the level of radiation that your body can handle, you will have to set up your tent to survive outside the ship.

 

If you don't take care, your health bar will decrease, be careful. It's a risky mission, I trust you!”


3-Window explaining the tent mini game (protection against radiation).


“Quick, you have to set up your protective tent!”


Radiation levels on Mars are very high, which can cause many health problems. While you're gone, your health bar will decrease.


You will be able to stay outside for a while, and when your health is low, go back inside and heal yourself. Watch out!


We need to collect the samples to get off Mars and complete the mission.


Here inside the tent we have some tasks for you to do. Let's start? "


4-Mini game of the anti-radiation tent: assemble the tent.


5-Window explaining the next mini game (collection)


“Our mission is to collect as much minerals from this planet as possible, but the radiation levels are high. Let's be as quick as possible in this task so as not to harm us.


Let's hunt the minerals! "


6- Collecting mini game: half a race, collecting as many things as possible within a time limit. The time would be limited because of the radiation, as the player would be outside the tent = the player would stand a specific time on the “street” on Mars. It has a minimum of things to pick up (marked on the bar) and receives a score at the end. Use mineral assets, soil samples.


7-Text window explaining that the astronaut must return to the tent soon. After the mini game, the player must run to the tent (life decreases while on the street)


“ Look at your bar, be careful.


Go back to the tent, watch your life bar!"


“You couldn't save yourself…” Try again (Gamer Over - mission restart button or go to start menu)”


8-Explanatory text window. Inside the tent, life goes up again (without radiation), but it can decrease if the satiety bar reaches a very low level. There are 3 tasks inside the tent: vegetable garden, organize the materials collected in the previous mini game and repairing the spacecraft.

Mini game to organize what was collected from earth, rocks (you can have a mini game to fit the rocks/fossils into spaces) in a time limit, Among Us style.

Vegetable garden on Mars - astronaut must plant and water. Just like on the ship, each activity takes a while and the Player can leave the garden station and go do something else while that time goes by (as in among us). After watering and the time for the plant to grow, the garden produces food at a constant rate. If you don't take care of the garden, it takes longer to produce. When the player walks past it, he eats by clicking the interact button and increases the satiety level.

Ship repair: Player needs parts to repair the ship to return to Earth. Candy crush style: the player needs an X number of each item (screwdriver, metal, nail, etc) and must match the pieces until he gets the required number of each.


“Whew, you made it back in time. Let's wait a while until your life is fully restored.


While we wait, how about doing some tasks? Come on! "


Vegetable garden:

“You will have to plant, water and harvest the food you need.

Each process takes some time to complete, so you can start one and go do another task and then come back to continue taking care of the garden.”

(image from the garden station)


Organization:

"You will have to organize the minerals inside each box. This will make it easier for us to search later."


Repairs:

“Your ship needs repairs, let's get the tools needed to fix it and go back to Earth. Combine the necessary items and get the indicated quantity"


9- Once the player has finished the organization and repair tasks and has taken care of the vegetable garden and fed at least once, it opens the option to return to the ship (a message appears in the upper corner of the screen “You can now return to the ship !” He can spend more time playing in the garden if he wants to.


10-Player enters the ship and we have an animation of the ship returning to Earth (does not repeat mini game).


- Earth:


1-Text window congratulating you for having completed the mission. Entering the window shows the final score (with stars and also showing how many easter eggs(scrolls) you found in the game. Ex.: 1/10.


"You got it (PLAYER NAME),

We were able to fulfill our mission and return safely to Earth. I'm proud of you!


2-End of Game + Credits.



Easter Eggs (scrolls):





  • Extra coins:

“Wow, you managed to find the extra fashion!”





  • Looking from the ship window before doing tasks shows a space img of the earth (=easter egg); looking after will always show only an img of space.

“ Wow, what an incredible landscape. What do you think? "





  • Scrolls with informative texts:


1) Texts talking about the launched satellites:


Humanity since 1964 launches missions to Mars: Rovers, Landers, Orbiters and others in order to discover more about the red planet. And in the last missions they sent:

2020 - Rover Mars 2020 Perseverance: is looking for signs of habitable conditions on Mars.

2018 - Lander Insight: interior exploration using seismic investigation, geodesy and heat transport.

2016 - lander/Orbiter Exomars: orbit insertion and provides communication support for probes and rovers on the Martian surface.


“Damn, did you know they had released this all into space? The science is awesome.”

https://mars.nasa.gov/mars-exploration/timeline/


2) How long is a year on Mars?

https://mars.nasa.gov/resources/21392/mars-in-a-minute-how-long-is-a-year-on-mars/


The Earth revolves around the Sun at about 67,000 miles an hour, making a complete revolution in about 365 days - a year on Earth. Mars is a little slower and farther from the Sun, so a complete circuit takes 687 Earth days - or a year from Mars.


"Wow! How much time! A year on Mars is 687 days on Earth. Plenty, don't you think?”


3) Is Mars really red?

https://mars.nasa.gov/resources/20029/mars-in-a-minute-is-mars-really-red/


“Jeez, I almost doubted it was red. what about you ? "

Space Agency Data

We used NASA's data base to research about the challenges faced during a space mission and more specifically on atrip to Mars. The game's tasks (minigames) were created with such challenges in mind. On the same note, we researched tha NASA database for solutions for those problems and they were implemented on the game as well.


We aimed to provide the player real information so that they could have a more realistic experience and so that the game could be educational and fun at the same time.


We created Easter eggs that the player can find during gameplay with trivia about Mars for the player to learn more details about the Planet as well.



NASA Resources



https://www.nasa.gov/hrp/bodyinspace


https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight


GeneLab Data


https://genelab-data.ndc.nasa.gov/genelab/accession/GLDS-326/


https://genelab-data.ndc.nasa.gov/genelab/accession/GLDS-135/


Mars Exploration Program


https://mars.nasa.gov/all-about-mars/night-sky/close-approach/


https://mars.nasa.gov/mars-exploration/timeline/


https://mars.nasa.gov/#red_planet/1


https://mars.nasa.gov/multimedia/videos/?page=0&per_page=25&order=pub_date+desc&search=&condition_1=1%3Ais_in_resource_list&category=53%2C240%3A199

(all videos)


NASA Science - MARS 2020 MISSION PERSEVERANCE ROVER


https://mars.nasa.gov/mars2020/timeline/cruise/


https://science.nasa.gov/science-news/science-at-nasa/1999/msad05oct99_1


NASA Jet Propulsion Laboratory


https://www.jpl.nasa.gov/asteroid-watch


NASA Goddard Space Flight Center


https://image.gsfc.nasa.gov/poetry/venus/q2811.html

Hackathon Journey

The NASA Space Apps Challenge is an interesting and challenging experience that few are willing to be a part of. During the event, we met new people virtually and developed a project in just two days and our team learned about space and the difficulties of a journey from Earth to Planet Mars. 

We decided to take on the challenge "The Trail To Mars: Can You Keep Your Crew Alive?" because we wanted to help youngsters attain knowledge about space as well as awaken in others the interest in the subject, making them aware of the importance of astronomy and related sciences for society. We thought that an educational game with a simple and fun language would be capable of facilitating the understanding of complex information. 

Among the main challenges faced during the development of the game were:


  • the search for information and the creation of a linear story about the character's journey to Mars - we solved this problem by establishing levels and tasks based on the main challenges set by NASA, ranking among them, choosing the route to Mars when the planets are close; taking care of the astronauts' mental health (isolation, circadian cycle, among others) and radiation;
  • the tight schedule to create and develop a game demo;
  • production setbacks caused by two members leaving the group; in the end three members remained in the group and worked on the project: Talita Alonso, Lucas Sousa and Viviane Zyszkiewicz.

We would like to thank all the Brazilian mentors who helped us in the development of the project ans friends that helped us when needed.

References

Pitch in Portuguese (PT-BR)


https://www.canva.com/design/DAErtjyY5ew/3vdlfAkzWQSMpYGFiod7mg/view?utm_content=DAErtjyY5ew&utm_campaign=designshare&utm_medium=link&utm_source=recording_view



Desk research:


NASA Resources


https://www.nasa.gov/hrp/bodyinspace


https://www.nasa.gov/hrp/5-hazards-of-human-spaceflight


GeneLab Data


https://genelab-data.ndc.nasa.gov/genelab/accession/GLDS-326/


https://genelab-data.ndc.nasa.gov/genelab/accession/GLDS-135/


Mars Exploration Program


https://mars.nasa.gov/all-about-mars/night-sky/close-approach/


https://mars.nasa.gov/mars-exploration/timeline/


https://mars.nasa.gov/resources/20122/mars-in-a-minute-what-happens-when-the-sun-blocks-our-signal/


https://mars.nasa.gov/#red_planet/1


https://mars.nasa.gov/multimedia/videos/?page=0&per_page=25&order=pub_date+desc&search=&condition_1=1%3Ais_in_resource_list&category=53%2C240%3A199


NASA Science - MARS 2020 MISSION PERSEVERANCE ROVER


https://mars.nasa.gov/mars2020/timeline/cruise/


https://science.nasa.gov/science-news/science-at-nasa/1999/msad05oct99_1


NASA Jet Propulsion Laboratory


https://www.jpl.nasa.gov/asteroid-watch


NASA Goddard Space Flight Center


https://image.gsfc.nasa.gov/poetry/venus/q2811.html




Other Resources


https://www.epa.gov/agstar/how-does-anaerobic-digestion-work


https://phys.org/news/2021-02-astronauts-flight-mars.html


https://socientifica.com.br/viagem-a-marte-quanto-tempo-leva-para-chegar-la/


https://oglobo.globo.com/brasil/educacao/games-auxiliam-no-aprendizado-de-criancas-adolescentes-segundo-pesquisa-4198176


https://cbie.com.br/artigos/com-o-que-as-naves-espaciais-sao-abastecidas/


https://g1.globo.com/ce/ceara/noticia/2021/08/07/menina-de-oito-anos-se-torna-cacadora-de-asteroides-no-ce-troco-todas-as-festas-por-um-telescopio.ghtml


https://oglobo.globo.com/brasil/educacao/games-auxiliam-no-aprendizado-de-criancas-adolescentes-segundo-pesquisa-4198176


https://www.firjan.com.br/sesimatematica/noticias/jogos-online-aumentam-em-mais-de-70-o-interesse-de-jovens-pelo-ensino-da-matematica.htm


https://oglobo.globo.com/brasil/educacao/games-auxiliam-no-aprendizado-de-criancas-adolescentes-segundo-pesquisa-4198176


https://revistagalileu.globo.com/Sociedade/noticia/2016/08/adolescentes-que-jogam-online-se-saem-melhor-nos-estudos-mostra-pesquisa.html 


https://noticias.r7.com/tecnologia-e-ciencia/conheca-nicolinha-a-astronoma-de-8-anos-que-ja-achou-7-asteroides-26072021


https://dol.com.br/noticias/para/671967/paraense-na-nasa-estudante-localiza-mais-dois-asteroides?d=1


https://agenciabrasil.ebc.com.br/radioagencia-nacional/pesquisa-e-inovacao/audio/2021-08/estudante-brasileiro-descobre-asteroide-e-recebe-certificado-da-nasa


https://valorinveste.globo.com/objetivo/gastar-bem/noticia/2021/01/23/com-pandemia-mercado-de-games-cresce-140percent-no-brasil-aponta-estudo.ghtml 


https://app.uff.br/riuff/bitstream/1/8945/1/TCC_GABRIEL_RIOS_DE_CARVALHO%20%281%29.pdf


https://repositorio.ufpb.br/jspui/bitstream/123456789/1889/1/SSS22062016


https://www.educamundo.com.br/blog/jogos-eletronicos-educacao


https://tecnoblog.net/339163/games-na-educacao-de-antagonistas-a-grandes-aliados/ 


https://revistagalileu.globo.com/Ciencia/Espaco/noticia/2020/01/entenda-como-astronomia-e-essencial-na-sua-vida.html


https://aerojr.com/blog/importancia-da-astronomia/


https://www.gov.br/aeb/pt-br/acoes-e-programas/espaco-educacao


https://bitniks.com.br/como-o-ensino-de-astronomia-nas-escolas-pode-gerar-novos-cientistas/



2D Unity Assets:


Astronaut

(https://assetstore.unity.com/packages/2d/characters/2d-character-astronaut-182650)

COPY SPRIGHT - copyspright.com - mail@copyspright.com

© CopySpright by Marco Kehler

VAT: DE815206920


2D Assets


User ablvictoriya221091 from Vecteezy

(https://pt.vecteezy.com/arte-vetorial/2143620-fuel-canisters-gasoline-cans-petrol-containers-set-isolated-on-white-background)


Warped Space Shooter

(https://assetstore.unity.com/packages/2d/characters/warped-space-shooter-181590)

Ansimuz

ansimuz.com

luis@luiszuno.com


Free 2D Mega Pack

(https://assetstore.unity.com/packages/2d/free-2d-mega-pack-177430)

Brackeys

brackeys.com/at@brackeys.com


Food Icons Pack

(https://assetstore.unity.com/packages/2d/gui/icons/food-icons-pack-70018)

Angelina Avgustova 

www.artstation.com/ avgustatrutapochek@gmail.ru


SPACE SCIFI RPG TILES 48×48

(https://www.gamedevmarket.net/asset/space-scifi-rpg-tiles-48x48/)

Hyptosis

http://www.lorestrome.com


2D Assets

(https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa29VMmN1MEgzcVFYOEZVaVVFWTJobU9zMnlhQXxBQ3Jtc0tsdlZkcXBPYVgwemtHVTdLenNrQ2ZGVnZURTFEMDVjRUU3a3ZtX3pmZUItZndRM2xFM1NvQWNnbmk3NXhjaHA4bFB3Ty1RMGhyUjV3cnh2alJyMEpQRnFtZzlqRk93LVAtYS1NMU5iY3lTR0cwWl9XRQ&q=https%3A%2F%2Fwww.crieseusjogos.com.br%2Fgame_assets%2F)

Crie Seus Jogos 

https://www.youtube.com/channel/UCXxkw9HWPVXVZsi1oTVvKCQ



Progress Bar

(https://assetstore.unity.com/packages/2d/gui/icons/beautiful-progress-bar-free-194904)

CYKO

cykodevtools.web.app/cykodevtools@gmail.com

Tags

#game #mars #survival #2d #space #mission #photoshop #unity #canva

Global Judging

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