High-Level Project Summary
We made a game proposal with the surviving objective, adding other important subjects like the happiness, physical healthiness as well mental healthiness of the players. Due to the fact, that is a game for youngest people couldn't be too complex, so we try to focus on the important maters without increase the difficulty of the game. The basic stuff that they really need to pay attention and that will make sense to them. It is important because is an easy and educational playing that shows more about space travel to Mars to children.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
It is a simple game that will help children to have a more accurate notion about the possibilities of what can happen on this trip and the ways to deal with it. The principle is to choose the crew, the member's ability and physical conditioning, what he should pack properly for this job, all the details will affect the curse of the trip. During the journey, he will have to remember his avatar of sleeping, eating, meditating, exercising as well as fixing the spaceship when necessary, hiding in case of collision, and taking care of the environment. Maybe with a game like this that can show more about the adventure and how difficult it can be, we will have more children wanting to be astronauts, aerospace engineers, scientists. We can show possibilities, we can stimulate curiosity and maybe help them find their dreams. Hopefully more of this generation will develop an interest in space, in science, so we can go even more distant. As non-programmers, we simply create the development proposal, with the ideas meeting the challenge we have chosen.
Space Agency Data
Seeing studies and research on travel and means of survival on a little known planet gave us inspiration for this survival game. In fact, the real travelers will have different skills, they will face possible problems and will have to use their skills and learning to survive and help make the environment habitable, as in the game. We checked the resources tab, with gave us more information about how challenging the journey it could be, a game called “Fallout Shelter” gave us more clues about how to management a survival game, so we found inspiration on those.
Hackathon Journey
I would describe that our experiences, as a group, were a learning experience, making each of us study a bit of the subject and stay on top of everything to avoid losing focus and losing attention. We learned that space travel is possible and that it is closer to happening than expected. We also learned how to work in groups and bring together the ideas of all members to generate the result of this work. The growth of the search for educational games and studies about space travel, the human curiosity and interest in the universe beyond and the possibility of travel to other planets. A creative approach, in which people could imagine themselves as their character going on a space trip using nothing but their skills and the scenery to survive, thus making them enjoy the situation as if they were there themselves. We solved the possible setbacks and challenges with dialogue and planning to arrive at a straightforward resolution with as few holes as possible.
References
That's one small step for man, one giant leap for mankind - Neil Armstrong
Resources:
- https://www.youtube.com/watch?v=TlHD5HfFJlE&list=PL37Yhb2zout05pUjr7OoRFpTNroq_wd9f&index=2
- https://www.theverge.com/2017/8/29/16217348/nasa-iss-how-do-astronauts-exercise-in-space
- The game Fallout Shelter
Tools:
- PowerPoint
- Google Meet
As fundamental base, were also used, ourselves knowledge about the subject and life experiences, as movies and books that we read about it, to complete the game experience.
Tags
#Pegasus, #PathToMars, #SpaceAPPChallenge, #Creativity, #UNISUAM, #art, #game, #trip, #imagination, #SpaceTravel, #TripToMars
Global Judging
This project has been submitted for consideration during the Judging process.

