High-Level Project Summary
Our project is a two-dimensional side scroller space survival game, similar in spirit to The Oregon Trail game series, aimed at any age. In the game your task is to get to the Mars in one piece however on the way you face many dangers that can hinder your progress or make you lose the game entirely. These include: Engine failure, electronics short circuiting, asteroids and space debris, isolation, and more. These dangers are presented in a form of minigames where failure results in several negative effects in order to show the player the dangers of space. The aim of the game is to educate the player but also provide a fun minigame.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
In the game you control an astronaut that has to keep themselves and their crew alive. The crew slowly progresses towards the goal, Mars, while each second there is a chance of a danger happening. The tools used to develop our project were Unity, to create the game, C# to write the scripts for the game, and piskel to create the sprites for the game. We hope to achieve a good balance of a learning experience and gaming experience.
Space Agency Data
Hackathon Journey
Our Space Apps experience so far has been a great learning experience. It was challenging, which none of expected it to be, and gave us a great insight into the work that comes into game developing. This challenge made our Unity and C# skills grow exponentially as before the challenge we were not as confident in using Unity as we are now. What inspired our team to choose this challenge was our interest in videogames and their ability to teach and entertain at the same time. There were a lot of setbacks and challenges along the way (such as 138 errors in only 100 lines of code) but we managed to overcome them fairly easily using the Unity IDE, which is quite in-depth when it comes to debugging and error checking, and our resolved and teamwork. If one of us had a problem we would ask the others for help and with that we smoothly overcame setbacks in our progress. We would like to thank our friend James for letting us use his face as our team icon.
References
Inspiration for the minigames
https://three.jsc.nasa.gov/#section=main)
https://www.nasa.gov/feature/twelve-biology-of-spaceflight-papers-represent-groundbreaking-work
https://www.nasa.gov/hrp/hazards/
Used for the sprites
https://www.piskelapp.com/
Used for the game
https://unity.com/
Tags
#game #videogame #software #coding
Global Judging
This project has been submitted for consideration during the Judging process.

