
Trajectory flight should be implemented based on https://www.jpl.nasa.gov/edu/teach/activity/lets-go-to-mars-calculating-launch-windows/
Implementation will be done in Unity

Gravity Filed could be solved by our spaceship type with artificial gravity.
Idea of the ship was taken from: https://voyagerstation.com/
Calculation of ship size was done based on: https://www.artificial-gravity.com/sw/SpinCalc/
So our calculation shows following parameters to be implemented:
Target G: 0.3G
Rotation speed: <= 3 per minute
Diameter of the "wheel" : 136 m
Length of the ship: 148 m
Number of modules: 15
Number of people per module: up to 18
Type of the game we selected as Strategy with ability to plan resources + problem solving during the flight.
All parameters and events should be as close to the real world as possible.
We should address in our game 5 main hazards mentioned in the challenge:
We initially agreed on the lore of the game. Then defined tasks for each team member and started development process
This is the journal of our Game
09:37 . First meeting online. Let the Game begins.