Team Updates

oleksiibondarenkobam OLEKSII BONDARENKO אולקסיי
oleksiibondarenkobam OLEKSII BONDARENKO אולקסיי

Trajectory flight should be implemented based on https://www.jpl.nasa.gov/edu/teach/activity/lets-go-to-mars-calculating-launch-windows/

T
Taras Zgarskyi

Implementation will be done in Unity

T
Taras Zgarskyi
Team Stream Item
T
Taras Zgarskyi

Gravity Filed could be solved by our spaceship type with artificial gravity.

Idea of the ship was taken from: https://voyagerstation.com/

Calculation of ship size was done based on: https://www.artificial-gravity.com/sw/SpinCalc/


So our calculation shows following parameters to be implemented:

Target G: 0.3G

Rotation speed: <= 3 per minute

Diameter of the "wheel" : 136 m

Length of the ship: 148 m

Number of modules: 15

Number of people per module: up to 18


T
Taras Zgarskyi

Type of the game we selected as Strategy with ability to plan resources + problem solving during the flight.

All parameters and events should be as close to the real world as possible.

We should address in our game 5 main hazards mentioned in the challenge:

  • 1. Space Radiation
  • 2. Isolation (mental health)
  • 3. Distance from Earth (no resupplies from Earth)
  • 4. Gravity Fields (will be covered by type of spaceship with artificial gravity)
  • 5. Hostile / Closed Environment (temperature, pressure, oxygen, carbon dioxide concentration etc + microorganisms)



T
Taras Zgarskyi

We initially agreed on the lore of the game. Then defined tasks for each team member and started development process

T
Taras Zgarskyi

This is the journal of our Game


09:37 . First meeting online. Let the Game begins.


M
Mirnyi Serhii