High-Level Project Summary
Our project "Near Sun" consists of the creation of a technological tool to accompany student learning. Encouraging motivation and imagination, we highlight the importance of the missions carried out around the sun, and how their objectives provide essential data for technology, solutions, threats, etc. We target the audience that learns the fastest (children), seeking to impact them positively through our project. We are planning a massive organic diffusion among them.An awareness campaign to the target audience, which will have as its main tool the interactive web page. The stimuli presented will capture their attention, creating a greater demand on the subject.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
Star Team conducted an ideation process to obtain possible solutions that could meet the objectives of the challenge. As a result, Near Sun was born, a technological tool that seeks to encourage children between 9 and 14 years old to raise awareness about space missions and their impact on daily life.
Once we had a clear idea of our solution, we subdivided into two groups to optimize time and resources. The first team was tasked with providing relevant information on learning methodologies for children, and in turn, determining understandable writing for our audience about space missions and the sun to contribute to the design of the solution. Then, the other team established a creative process in order to design the main outline of the technological tool, determine the various functionalities according to previous research about children and make the prototype.
The Near Sun prototype was made in the free software Figma in order to achieve a collaborative work and visualize the solution. Within the work, the home page that invites the user to be part of the sun travelers (community created for Near Sun) was created. To be part, the user must first complete certain space missions around the sun, taking as a reference the missions Parker Solar Probe, Solar Orbiter, etc. given in the challenge resources. The user (child) will be able to learn more about these important missions while having fun with the interactive application. At the end of each mission, there is a space in which a question is asked that encourages children to use an integrated whiteboard to express ideas, drawings, any creativity about the topic. Once the missions are completed, Near Sun awards a diploma indicating that the child is part of the sun travelers.
On the other hand, in order to have more flexibility in terms of design that engages children, we used images from the Internet, research on colors, etc. There were different phases in the creation of the prototype and it brought with it many changes that were perfected at each step to offer quality in our solution. In summary, our main ally to carry out this project was the Figma Software, Nasa resources, fun images from the internet and the children of course. We presented our prototype to children who are part of our target audience to get feedback and make the respective corrections. The feedback was very important in the completion of the prototype.
Space Agency Data
For our project we used the resources (links) provided by the NASA Space App Challengue page.
For the images of our project, we used:
- NASA Scientific Visualization Studio (SVS)
- Parker Solar Probe animation and graphics created by SVS, based at NASA's Goddard Space Flight Center, in coordination with the Parker Solar Probe science team.
For the information that goes in the missions we use:
- Science @ NASA: The Sun Main science page of the Heliophysics Division of NASA's Science Mission Directorate, which studies the nature of the Sun and how it influences the nature of space itself and, in turn, the atmospheres of the planets.
Hackathon Journey
It was certainly a real challenge for all of us. On the one hand, we had never met each other before. On the other hand, we chose the virtual mode to set up our project (which requires more concentration). In addition to the solar missions, we learned to work efficiently and quickly as a team, to relay and divide tasks to reach the relevant objectives. The choice of this challenge and its methodology are related, we did it for the children.
We emphasized from the beginning the importance of the awareness that children and young people should have about space missions to the sun, the important tasks they perform. That is why through our project and 'Gamification' we seek to bring all this knowledge and generate demand for the subject. Interest, reflection and motivation is the most precious thing for our team.
We would like to thank all the national and international organizers for doing their best to make this event happen in 'extraordinary' situations. To whoever is interested in our project, we send a big hug and dedicate these 48 hours of teamwork.
References
We used images from these NASA pages to create our prototype
- https://svs.gsfc.nasa.gov/13282
- https://svs.gsfc.nasa.gov/search/?search=parker+solar+probe&sort_by=relevance
- https://svs.gsfc.nasa.gov/13528
We used the information on these NASA pages to create our prototype.
- https://science.nasa.gov/heliophysics
- https://science.nasa.gov/missions-page?field_division_tid=5&field_phase_tid=All
- https://science.nasa.gov/missions/solar-orbiter
For the creation and custom web design (prototype) we used the FIGMA application.
For the animations of our project we use Freepki, Canva:
For gamification methodology we use:
Tags
#solar, #solarorbiter, #spaceteens, #missions, #SolarOrbiter, #ParkOrberProbe
Global Judging
This project has been submitted for consideration during the Judging process.

