Astro - Edu Tools

High-Level Project Summary

Our project works has three different perspectives: Research, Implement, and Educate. So, we are aiming to create the ideal tool kit for planetary expeditions to the moon and other space exploration, then teach these tools to people. Our target is making make geological tools, which will help astronauts during space exploration. Then, educate these tools to people around the world using VR user experience to engage people more. First, we have implemented tool that have all of the following tools:scoops,hammers,tongs,rakes,extension handle,stem,Adjust angle. this to improve the designSecond, We have implemented the VR MVP website to help people ranging from 5-18 knowing about space explore.

Detailed Project Description

Problems :


  • Damaged Module screw: There is damage struck caused by screw reported by ISS on 30.08.2018, This problem was not solved completely before by ISS crew, therefore we will solve this problem.
  • Payload Weight: The weight of tools and payload is a crucial decision and has criteria because, for every space mission, there is an enormous cost for the 1KG to be in space. Therefore, we will solve this problem.
  • Education: After making interviews with people and kids, we have found that a huge percentage of people do not even know about space exploration and astronaut tools. So, we will solve this problem in an interactive way.
  • increase exploration efficiency: When the astronaut land on a new planet, he does not know whether the material of rocks and soil is known to people on earth or not. Therefore, we will help them to define whether the material on this planet has been discovered before or not using haptic technology which mainly detects object frequencies via touch.

After Define our main problems and challenges, based on the Engineering design process which is a series of steps that engineers follow to come up with a solution to a problem. we searched for previous solutions this can help you find out about existing solutions to similar problems, and avoid mistakes that were made in the past and have implemented two things, which are a New Designed tool that has low mass and does not have screws and a VR platform, which helps students and people about space explorations.


Solutions:

  • For Payload weight: Payload weight will be solved by implementing a multitasking tool that has one extension hand
  • For the unknown information: Unknow Data will be solved by using the Haptic existing technology to figure out whether the data is stored in the system or not (Under Research)
  • For the damages caused by screws: Screw damage problem caused by screws in 2018 will be solved by eliminating screws from our new tool and use the "permanent interlock method" instead.
  • For eduction: We have implanted the Virtual Reality website to help people ranging from 5 to 18 years and even more to know about space exploration and how astronauts use their tools in form of Virtual Experience to engage the user more. In addition, we will display our new tools to them to make them know more about the new innovations. The VR platform is implemented using two methods: UI kit using Adobe XD ( link for the host ("https://app.draftxr.com/vr/6vILql")), The Code using React 360 (Link: https://github.com/ahmed4758/Nasa-Space-App-VR-Challenge)


Now, Let's Talk with some details now!


For the Virtual Reality Platform:


We used React 360, Adobe XD and Figma to create the user experience and deploy the website. React 360 is a library that builds 3d tours and scenes based on React and Reacts Native library, which is built with HTML/CSS/JS, and THREE.JS to render obj files. If you run the problem with npm start you will find one of our made objects in space and transformed 360 degrees and that’s what react 360 did. We used it because it depends on react native framework, which we have knowledge about it. In addition, we used it because it has THREE.js inside it. and here is a UI xd kit link (https://app.draftxr.com/vr/6vILql) and the host link of the website(" tedious-manager.surge.sh").


Design (NEW DESIGNED TOOL)


    Our design strategy through the 3D model is based on problem-solving. In planetary exploration, special tools were designed to allow the astronauts to collect rocks and soil for return to Earth. The design of these tools changed somewhat from mission to mission as the experience was gained about what worked best. it divided into 3 main parts: Extension Handle, stem and Tool heads.


The extension handle concept was examined because it saves mass by eliminating the need for separate lengthy handles and is compatible with the tool heads stated before. this extension can be inserted into the stem and help the astronaut to interact easily with small tools. the "T" form and a width of 15.5 cm. The aluminium was reinforced with stainless steel where the handle was designed to be struck with the hammer. This hammer was used to break small chips off large rocks and to drive core tubes into the ground.


stem: Were used to strongly attached the heads while exploring the lunar surface. through the design process, we observed that some used heads need perpendicular angles such as Rake and other need parallel angle so we solved this problem by implementing an adjacent mechanism to help the astronaut use the extension handle in any head could be inserted or created after then.

Adjust angle: We're used to adjusting the position of the head before they used it either perpendicular or parallel


here were several hand geology tools utilized during the Apollo lunar surface operations. They included the contingency soil sampler, lunar rover soil sampler, rake, scoop, tongs, and trenching tool.


Scoops: were used to collect soil samples. Several different scoop designs were used during the Apollo program.


Rakes: we're used to collecting small pebbles. The tines on the rake are 1 centimetre apart. The rake was dragged through the soil and then shaken. Small particles fell through the tines and larger particles were trapped in the rake and dumped into a sample bag for return to Earth


Soil Sampler: was designed to allow for sample collection by an astronaut. This was designed and implemented to save the time and effort of astronauts having to get out of and back into the rover to collect samples.





As more expertise was gathered during the landings, several of the tools were modified, and new tools were added to help with the lunar exploration. With the difficulty of working in such an environment, it's no surprise that problems arise. No person has set foot on non-terrestrial land since the Apollo programme ended, yet it appears that humanity wishes to return. If this is the case, then planning for such missions must begin as soon as feasible, with one of the first steps being to consider how to obtain as much scientific knowledge as possible. It will be necessary to examine even the most basic field geological tools, particularly those that may also serve as maintenance tools. Because Apollo is the only in-situ data accessible, it would seem reasonable to begin with that. It will be necessary to examine even the most basic field geological tools, particularly those that may also serve as maintenance tools. Because Apollo is the only in situ data accessible, it would seem wise to start there. 

The Apollo geology tools' history was investigated to confirm that the tools chosen for this study were still in use at the end of the Apollo lunar landings and that they were appropriate for the experiment design and location. As part of the study's method, an evaluation of the types of containers available for Apollo sample returns was done.

Hackathon Journey

We learned how to use inventor, react 360 VR in only 48 hours by ourselves

Tags

#inventor #Adobe XD #React360

Global Judging

This project has been submitted for consideration during the Judging process.