High-Level Project Summary
We developed Augmented Reality interactive models of the technology and machinery required for space exploration. Attached are 3D Models of the Hubble telescope and the Mars Rover. Rather than building a new app that reacts to additional materials we chose to leverage the platforms provided by instagram to develop web based Augmented reality effects that are very intuitive to move, and manipulate requiring no other additional downloads other than that of using Instagram. It is important because it accommodates those interested in space, that don't have access to high end mobile devices or a sturdy mobile data network. It is cheaper, scalable and can be applied to existing resources.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
Using SparkAR Studio we developed 3D AR models that are easy to manipulate and access through QR codes, allowing the ability to experience Augmented reality through web based structures. When you open the weblink you have the ability to play around with to scale and detailed models of space tech. Compression was run through blender and still manages to give pretty accurate models. the added benefits of building models in AR on social media platforms affords us the added benefit of having access to social media analytics to make sure we are accommodating the target demographics we aim to develop for. We hope to land future work to develop multiple 3D models for a number of organisations moving forward, broadening our portfolio and how we can integrate Augmented Reality into established learning materials.
Space Agency Data
I pulled the pdf's of the various resources to see how we could add QR codes with links to the AR 3D models. We don't aim to build Augmented Reality solutions that are detached from the learning materials. We could build 3D models of planets but if they don't fit in line with partnered learning materials then we're just building cool stuff that exists in a vacuum or purely for entertainment opposed to educational value. The analytics we pull can show if we are working achieving the targeting the required demographics. I saw that there is a pdf for teaching children about the luna landing and the accompanying technology, we could easily add to it and attach QR codes to 3d models of each mentioned aspect of the moon landing.
Hackathon Journey
Probably that there's a lot of specifics form satellite to satellite or space rover to space rover. We approach every challenge with the purpose to add to already created materials and develop along side what is already available to compliment the learning and training experiences, with accessibility sitting at the forefront. So step one is to see what already exists in the physical and digital spaces and then make sure the 3D models we develop are not just for entertainment value but hold educational purposes. The setback we had we trying to run extremely detailed 3D models using instagrams platform, knowledge of compression and experience in having AR accommodate existing materials really helped us solve this. I'd like to thank my team for helping me find the purpose in AR and the development of gamification. I really wanted to push the variation of which we can showcase the implementation of web based AR, so I made sure to have multiple models and instances available, because I'm always keen to take as much advantage of the opportunities presented as possible, in order to propel our edutech ventures forward. Personally I can develop pretty quickly, but in terms of developing with purpose my team and mentor really helped being the guiding light as we navigate the edutech space.
References
SparkAR Studio, Instagram analytics, Blender, PDF's of the Mars Rover provided, Photoshop, QR generator. Developed on a Macbook pro, tested on a Samsung J3.
Tags
#AR #AugmentedReality #Immersive #Analytics #3D #MarsRover #HubbleTelescope #mobile #development
Global Judging
This project has been submitted for consideration during the Judging process.

