High-Level Project Summary
We have created colored-3D models of Moon and Earth and we have created a website on our own using Wix.com.Our aim is to give our best and create more and support space related softwares.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
1) The first thing you want to do is delete the default cube in Blender to insert a UV sphere into your scene. You can do this quickly using Shift + A, which will bring up a menu, and selecting 'UV Sphere.
2) When you have the sphere in place, you need to delete the top and bottom vortexes. Right-click the top vortex, then Shift + Right-click the bottom vortex and press delete to get rid of them. This will open up two holes on the top and bottom of the sphere.
3) Next, you have to close the diameter of those holes. Select one of them by Alt + Right-clicking on an edge of the hole, then Shift + Alt + Right-click on the other to select both at the same time. When you have both selected, press ‘E’ to start the extrude tool, then ‘S’ to switch to scale, and finally Shift + ‘Z’ to lock the transformation to that axis. This should close up the holes, but not all the way.
4) You’ll now have a sphere that’s slightly flatter at the top and bottom, so we want to return curvature to those areas. Keep the hole edges selected and press ‘S’ and ‘Z’ to scale on that axis again and raise / lower the vertices. This step is easier to do if you use the orthographic view from the front by pressing ‘1’ then ‘5’ on the numpad. (For those without a numpad, go to user preferences and tick ‘Emulate Numpad’ in the input settings – this will allow you to use the top row numbers.)
5) With that completed, we need to unwrap the sphere. Mark a seam by Alt + Right-clicking one of the vertical edges to highlight it. Then press Ctrl + ‘E’ to bring up a menu and select ‘Mark Seam
6) We can then proceed to unwrap the sphere. This is easier with a second window open so you can see what it's being unwrapped. To do this, drag a window using the tab in the top-right from right to left, then switch the window to ‘UV/Image Editor’.
7) You need to ensure all the faces are facing inwards, so you can project your content (Planet Textures) onto the inside of the sphere. In the ‘Shading/UVs’ tab, click the ‘Flip Direction’ button in the ‘Normals’ section.
8) Then you need to make sure your content appears in the sphere as a singular pane, so a user won’t be able to see the faces of the sphere. In the ‘Shading’ section, set the ‘Faces’ option to ‘Smooth’.
9) That's it!, A 3D sphere is ready. Like this create different size of sphere according to planets size and dimensions. And will be surfaced with respective planets texture.
Space Agency Data
We have used Nasa website and Wikipedia
Nasa and Wikipedia helped and inspired us to create wonderful projects like this and great content.
I thank Nasa and Wikipedia officials for creating and giving great information about space.
Hackathon Journey
I learnt to use a software called Blender and its editing tools. It was wonderful.
I also learnt to create websites using a great company called Wix . Which helped me to create the project I have done today.
It also made me realize that there are many easy ways to do things
References
Wikipedia.org , NASA.gov , Wix.com , Google.com
Tags
#KEBYALEREZZ , #space , #virtualplanetary2.0
Global Judging
This project has been submitted for consideration during the Judging process.

