AbySpace

High-Level Project Summary

What did you develop? -A game made in Unity engine. Wherein your mission is to land on the moon.How does it "solve" the challenge? -It solves the challenge because it is a game where players are having fun while learning about space travel.Why is it important?-as the nature of the project shows. Game simulation is helpful before doing the actual mission. Here there are no consequences for mistakes because in space you only have 1 chance.

Link to Project "Demo"

Detailed Project Description

It is an apk file where you can download and install it on your phone to be played. The first thing you will see is the home screen wherein you would type your player name. Then you can now create your own game aka. mission to the moon. Now you enter the spaceship then land on the moon safely. There are many controls that you can use examples are open/close the door, start the engine, landing, gravity control, jump, take, and place a flag. While jumping you can experience the low gravitational pull of the moon compared to the earth.



note* when playing the WebGL version of the game or the apk version It would be hard to navigate how to play the game because there are no tutorials I didn't have enough time to put some but you can contact me and I will guide you thru how to play the game.


web game: https://simmer.io/@Abyza/abyspace


android apk: https://drive.google.com/file/d/1o2dqjr9cxYJ3tVxyiANR6K2GOsZ_BxPq/view?usp=sharing

Space Agency Data

Used facts that NASA gathered from their missions in the Moon.

July 20, 1969: One Giant Leap For Mankind (Mission)

Hackathon Journey

lots of cramming since I only had a day making this project. It was fun and educational. I improved my skills in game dev.

References

https://www.history.com/news/moon-landing-apollo-11-facts

Tags

#app