Calliefirst

High-Level Project Summary

Proof of concept game inhabiting the fictional future when Callie (NASA First Woman) lands on the moon. The game inhabits the virtual gaming world of scratch and using the S4A Scratch Arduino variation inhabits the real world with real mini rockets firing in a safe environment so that STEM Students can see the physics of a landing in real life.Our data scientists have digested the landing data and simplified it for the STEM student to understand.Our Arduino expert has come up with a number of circuit boards to trigger the rocket firing sequence Our Storyboard creative has immersed herself in the new NASA First Woman website and App and has built it into our lander story

Detailed Project Description

**** please disregard the Scratch refence to Cloud data -anyone can still play the game on the link.


Proof of concept work - gaming and real world elements with landing rockets.


Coding Languages : Scratch and Scratch Variation S4A (Arduino)

Hardware: Arduino

Space Agency Data

NASA - Resources provided by the hackathon hosts and tried to incorporate the new characters introduced by NASA - First Woman into our storyboard and game

Hackathon Journey

A Physical Rocket drew many of the team members and we had a fun experience over the weekend and tried out the new apps and comics introduced by NASA -First Woman.

References

www.nasa.gov/specials/calliefirst


Artemis Plan NASA’s Lunar Exploration Overview, September 2020

Tags

#Artemis, #FirstWoman

Global Judging

This project has been submitted for consideration during the Judging process.