High-Level Project Summary
The challenge our team choose was the "PLANETARY LANDER VIDEO GAME", So the solution we came up with to solve this challenge's request, was to create a waiting simulator, where your character is on a ship, he is sleeping while his spaceship goes to the moon, from time to time an alarm will ring, and he doesn't want to leave his bed, so he has to shoot the alarm, he needs to keep shooting the alarm when it rings until his travel time ends, if the alarm stays active for 180 seconds and he doesn't shoot it, the player will game over, the player can shoot a boombox to change music. It solves the challenge in a funny way, and it's important cause can serve as inspiration to other game developers.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
It solves the game challenge "PLANETARY LANDER VIDEO GAME" proposes by creating a waiting simulator spaceship game, it works by making the player wait an alarm to shoot it from time to time and if the player fails to shoot the alarm he loses, it has the benefits of showing what type of games may be possible to develop in one day with a full team, we hope to achieve a consistent game that solves the challenge, we used unity engine along with c#.
Space Agency Data
https://www.nasa.gov/press-release/as-artemis-moves-forward-nasa-picks-spacex-to-land-next-americans-on-moon
Considering the whole "going to the moon" thing that has been getting frequent and famous, we decided to inspire that in our game.
Hackathon Journey
It was pretty fun considering we had to leave our confort zone in order to find out how to code some things we didn't know how, we choose this challenge cause games were the most familiar thing our team was familiar with, the approach we chose in order to develop this projet, was choose some people to code and create the game on unity, and other people to create the pixelart for the game, we resolved setbacks by searching and finding out how to do things we didn't know, i would like to thank everyone on the team who helped with the pixelarts.
References
https://unity3d.com/get-unity/download
https://docs.unity3d.com/Manual/Unity2D.html
https://docs.microsoft.com/en-us/dotnet/csharp/
Tags
#unity #csharp #game #gamedevelopment #2dgame #pixelart
Global Judging
This project has been submitted for consideration during the Judging process.

