High-Level Project Summary
Our game tries to represent how the landing on Mars is. The aliens are supposed to represent the multiple challenges faced and how you have to try to think logically to solve them. The astronaut constantly moving forward si used to portray how NASA, as a company, is constantly moving forward and making progress regardless of the challenges that may periodically come up.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
Our game is a platformer game. You use A to jump and B to double jump, the aim of the game is to finish all 7 levels without getting killed by the aliens and asteroids. You have 3 lives. We used Microsoft MakeCode Arcade to help us make this project. Our aim was to create a fun game where people can learn how landing on the Moon isn't as easy as it seems/
Space Agency Data
We adjusted the gravity to help somewhat replicate gravity on the moon
Surface gravity (m/s2): 1.62
https://nssdc.gsfc.nasa.gov/planetary/factsheet/moonfact.html
Hackathon Journey
Sometimes the code wouldn't work so we had to use our decoding and problems solving skills to overcome this. We learnt how to use different software, and overcame any technical challenges. We watched Youtube videos to help us debug problems and also since we were new to coding we enrolled in a block coding course and completed it to help support us with coding.
References
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Global Judging
This project has been submitted for consideration during the Judging process.

