Smart-landing

High-Level Project Summary

We are developing a game in where you - portraying the role of an astronaut - leaves planet Earth, controlling an airship, while deviating from orbital debris. During the gameplay, information about the space and the moon will show up, bringing important data to the player, and helping them to have more knowledge about what exists beyond planet Earth. With this project we plan to teach more about the universe in a fun and light way, giving the player knowledge while they play. We are sharing information in an easy and accessible way, and we plan to deliver this game to people who seek more understanding of what revolves around us.

Detailed Project Description

Our project creates an environment where knowledge and fun are available together. It also provides NASA data about space and Moon landing to students, especially kids. It works as a simple game; with the arrows of your computer keyboard, you have to avoid the orbital debris and arrive on the Moon. The benefits are the opportunity to learn and encourage the youth, growing on them, the curiosity to discover new things and achieve new challenges, besides it is a playful and amusing way of accomplishing our objective of spreading information and cognisance.

Space Agency Data


We used the NASA site to get all the information we needed. We got inspired by the Apollo missions and the Artemis future missions, both amazing projects. Then, by using them we connect the past and the future in a seamless way. We used the first Apollo missions as an inspiration for the game and the demo. From Artemis, we used innovation and equality, one of the reasons we chose a woman of color to be our main character.

Hackathon Journey

Our project was developed in a software called Scratch. The developing part was rather easy. Using scratch is simple and can turn difficult tasks into simpler ones by the use of blocks, and that’s why we chose this platform, to be efficient and finish in time. At some point we were stuck, but happily we had help from the Space apps support group and we were able to solve the situation really easily, and we headed back on track finishing the app in about two days. As we are not experts in the field, and the deadline is very tight, the application development part was challenging for us. What we had in mind was a little different from the final product, so we plan to keep working on it to improve it as much as possible. Even facing some difficulties, especially with the increment of the didactic information of the process - since our original idea was to add other phases to increase the user's level of knowledge, such as information about the spacecraft itself, space and its curiosities - we know we’re going to be able to improve this project more and more.

Tags

#Apollo #Artemis #moonlanding #game

Global Judging

This project has been submitted for consideration during the Judging process.