Awards & Nominations
Kopper Lander has received the following awards and nominations. Way to go!

Kopper Lander has received the following awards and nominations. Way to go!
We develop a complete ecosystem of 3D model and partial game trying to simulate what could it be a landing on Mars. We know that security could be one of the most difficult challenges to afford in future space missions. For that reason, our solution pretends to reduce that risk associated in what we think could be a revolutionary achievement in The Aerospace Industry. To solve that, we not only design the Kopper Lander but a curious way to extract CO2 in the process.
Our main goal is to help humanity in security aspects with the vision of make us a Multiplanet specie.
It simulates all the conditions in a 3D model and game different types of tasks for future missions like: gravity, propulsion, security, time, conditions, materials, technologies, physics, engineering, creativity and many more.
Kopper Lander system with 3 rockets, driven by an Electro Magnetic Fusion

Main parts of the Engines:
* Shadow shield
* Plasma Injector
* Shark absorber
* Propellant Injector
* Electromagnetic Coil
* Magnetic insulated expander

For the propellant we pretend to use Graphene obtained in a CO2 process from the atmosphere.
Including regular components used in Nuclear Fusion as> Deuterium, Tritium, Lithium.
To understand this complex process, we resume our investigations as:
The plasmoid travels for the magnetic fields to the turbines and compress until achieve expected levels at 200.
Most Neutrons are lost in the reaction and the remain energy in form of Helium, its transfered to the magnetic fields in the form of explosions and the Shock absorbers work to counter the extreme acceleration.
In this reaction exists a problem with Neutrons since they escape.
To solve that, it creates a Shadow shield made by Lithium to transport the plasmoid and capsule.
This engines could create a force of 36MegaWatts
5000 specific impulse
And the trip to Mars requires at least 69 Terajoules of energy.
With Fusion we only need 120g of Tritium and 80g of Deuterium.
And Lithium propellant will be required about as 42% of the total ship weight.
And with the velocity of impulse of 5000s the 50% of the ship will be dedicated to crew habitat.
For that reason, we propose to made this propellant of CO2 in a Graphene mode, thanks to its abundance on the Mars Atmosphere.
We also believe if its made of this components, the Spacecraft could be less weight.

This image represents the Space Airport where future shuttles could land above the Mars atmosphere.
It will be located approx. +200kms from the main surface.

And the crew could descend in a Space Elevator made by capsules, solar panels, graphene, and materials we could find on Mars.

Land on Mars actually represents one of the most difficult challenges to solve because its atmosphere.
Our design starts with an Airport for spacecrafts trying to overcome this atmosphere. To do that, we strongly believe that one of the best ways to land could it be in a Space Elevator at +200kms from surface. We doesnt study yet if this could be possible since it owns Mars conditions, but we hope so in this challenge. Once Space Shuttles aproximates the landing point, they will land normally as airplanes do today. Thanks that, parachutes, velocity and difficult variables we see today, could be solved for solutions like that.
The problem isnt solved yet, as once they arrived to the Airport, the mission proceeds to go down into a capsules system propelled by the own CO2 of Mars.
📌 Other important aspects of the solution are:
1. Blueprints (visual coding) saves time on programming the projects over the normal coding in other game engines for the development and the test.
2. Multiple Versions that with different features and functions to reach the goals set by the users regarding speed or development platform.
3. Wide options of free assets on the Epic Games marketplace, to be used for different levels of development, including the monthly free giveaways for multiple types of asstes for animations, 3d models, sounds, AI and much more.
4. Pre-build templates for multiples projects to start to customize and design a project with help on the basics mechanics.
5. Wide variety of documents, tutorials, forums and resources for different types and levels of development of projects online the source is not limited only from the creators of the software.
6. Free subscription to use the software with full access on settings without limitation for personal or educational in comparison with other game engines software that usually requires monthly fees and others are limited on free versions forcing to get the premium one by payment.
7. Works together with the blueprint build and also with the coding on C++ programming language.
8. Multiples uses besides game development going from new, movies and other audio visual projects around the globe.
With all of this examples and tools we started with the templates to cover the basics controls for the player and we customized the level and projects with the free assets then used the tutorials to check features to add for the gameplay to improve the quality of the project as for other ideas that will have the goal to call the attention of a younger audience with more experience on the new technology gadgets, apps and the conventional tools of education getting outdated in comparison with the previous generations and the events of the pandemic and the 2020 lockdown causing an increase of the use of the the previously mentioned as well for the computer being the most used platform around the globe, with that in mind we focused on this challenge and made this project for it. For the results in short time is to acquire a base of tester and players for feedback of the build in order to make an improvement in the aspects of graphic, gameplays, build of level and more, as for the long time goals would be to create quality content to catch a young audience and use the game to educate and call interest in different aspects of science from the basics (math, biology, etc.) to advance theory (physics and theorical concepts of new technologies) by interactive playable elements that will require interaction and practice from the users.





We strong believe that human progress is fully related when you have questions and you try to answer them.
It's a process with every idea, design, synergy.
An estimulating event to explore multiple options of development and apply both teoric and practical tools to acomplish multiple objectives with a purpose of improvement for our sorroundings and ourselves, by the previous experience in development of multiple games and other projects we decided to select this challenge and give our best into it, as well we will like to thank our friends, teachers and family member to boost us in this event for so long
MODULAR FUTURISTIC SCI-FI BASE
Use of free assets like the next ones listed to accelerate the development of the project
On the documents worked on was used the Tesis work from the link:
Also Youtube channels with tutorials for multiple functions for UE4 project that give ideas on the development of the game:
https://www.youtube.com/channel/UCN-XH6BI85RG2-Hj7C9oWOw
https://www.youtube.com/channel/UClyxz15545RWie-1tVquygQ
https://www.youtube.com/channel/UCAaWnOJ4iFSQluBVNS2d-Ew
https://www.youtube.com/channel/UCz-eYJAUgSE-mqzKtit7m9g
https://www.youtube.com/channel/UCjj_5i2y2UcGvxtBkUYWcNg
https://www.youtube.com/channel/UCb4Gu9Ug4srOrHeqe10ijOA
https://www.youtube.com/channel/UCtRjzr2QlxJcoQQ2c74dJpw
https://www.youtube.com/channel/UCsVz2WpFbx-NrN6895ale0g
https://www.youtube.com/channel/UCU_6eAArQc8hXxP4yx2Bfqw
https://www.youtube.com/channel/UCqPKRjVm36xmxu1OiegTWWg
https://www.youtube.com/channel/UCgY7uZ89GSl4Qw2ZGW9mtoA
https://www.youtube.com/channel/UC9CSbZr0XK1pFF9IcFBi2kw
https://www.youtube.com/channel/UCtQmPIKjw3IErKKbtwQvpEA
https://www.youtube.com/channel/UCnzgA15kfNGf94R-dsDt7fQ
https://www.youtube.com/channel/UCNNv_Y_XoWcDWhmKuBCXdZw
https://www.youtube.com/channel/UCb7A3-CWHgy5EejbfA9wbmw
https://www.youtube.com/channel/UCWfkqFjkMqQp6i-HwpWJ09A
With the previously mentioned the team has decided to use the game engine for the development of the 3d game for the flight simulator and the interactive level for the astronauts making tasks and avoiding or preventing hazards on the maintenance of the base. The tests of development has been uploaded on youtube on the next link:
https://www.youtube.com/channel/UCpXxJezJSr3vSc9WNZ2G1RQ/videos
The project has been uploaded with the info and collaboration of the team members with both practical and theorical ideas implemented on the cloud to support the project concept and the multiple uses it could have in the matter to make an entertaining game to attract the audience as well to make it educational to call interest in concepts of science and the space race to expand across the cosmos.
Like others games of same subject on space that has been a success like:
Kerbal space program
https://www.gog.com/game/kerbal_space_program
Prey
Alien isolation
https://store.steampowered.com/app/214490/Alien_Isolation/ Everspace
#Artemis #Crew #Land #Mars #Simulate #CO2 #Security #HumanProgress #Design #SpaceElevator #Transport #Futuristic #Simulator #Videogame #Unreal #UE4
This project has been submitted for consideration during the Judging process.
NASA’s near-term space exploration plans include returning to the Moon and future plans include landing a crew on Mars. Your challenge is to create an inspiring and educational video game or interactive 3D model to simulate a landing on the Moon or Mars!
