LUNAR : Landing simulator

High-Level Project Summary

So, basically what our team has done is, we've prepared a prototype for a simulation game where middle schoolers can play and learn about rocket and rocket science. Most kids and teenagers are obsessed with video games nowadays which are not capable to provide much knowledge to learners but these kinds of fun and educational game inspires learners to develop skills and competencies as they focus on the activities of the game. This game helps learners to know about rockets and those who tend to have an interest in aerospace and astronomy. It helps to understand a new concept or idea, take on a different perspective, or experiment with different options or variables. NPS Robotics!

Detailed Project Description

Our game has two phases, one being lift-off and another is landing. when you start the game you'll see a launch button and after pressing that the rocket will take off. This Rocket, inspired by Saturn V has 3 stages that can be dropped by the player by pressing the space key when the fuel level is below 1% or low. If they do this correctly, the game will move on to the landing phase, or else the rocket will fall to earth no more like a stone. When the player reaches to landing phase, they will control a landing module/ lunar module to land that module on a predefined destination. The control to control the landing module is A key for tilting thrusters left, D key for tilting thrusters right, and space key to boost the thrusters.

Our project helps intended learners to learn about rockets and it's working methods and gives a rough idea about the lunar/moon. It helps to give educational information in a fun way which helps learners to be more interested in the topic and learn more about the topic. We hope to prove that learning is not done only by reading books but there is a lot of fun and interesting ways to learn.


Software that we used:


  • Unity (for overall game design)
  • Jetbrains Rider (Game programming)
  • Programming Language : C#


Hardware Specs that we used:


  • Machine : Acer Nitro 5 AN15-55
  • CPU : Intel Core I5 10th Generation
  • RAM : 8 GB DDR4
  • GPU: NVIDIA GTX 1650 DDR6



Please Note : Currently, the game is just a prototype and will be worked on in the future!

Space Agency Data

We watched Apollo missions and took some ideas from there and we also used the lunar module model for NASA's 3d archive website. The Apollo missions information and related videos boosted our interest in space flight so, we planned to prepare a project on Planetary Lander Video Game.

Hackathon Journey

Learning something new is always good. Our experience in Space Apps was great, it helped us to utilize our time in lockdown. We learned many new this, like how does rocket works and so on. Our team has an interest in both aerospace and coding so we thought choosing this would fulfill all our team member's interests and also we also took part in the previous Space Apps challenge and that too motivated us to take part in this challenge. We also discussed zoom meetings and also got help from online forums. Our team would like to thank Ronen Acharya for helping us out with the videos.

Tags

#videogame #apollo #educational

Global Judging

This project has been submitted for consideration during the Judging process.