High-Level Project Summary
We develop a simulation game wich is a planetary lander, in this game, we put two diferent celestials body, they are Moon and Mars, each celestial body has his own gravity and other things, for example in Mars exist air streams, so we simulate this in the lander in order to give a bit of a real experience. The reason about its importance, its the fact that if we use this, we´re going to know how it´s suppose to be a landing in this celestials body.
Link to Project "Demo"
Link to Final Project
Detailed Project Description
It´s a planetary lander for diferents enviroments, in this case it´s about the Moon and Mars, the videogame implements the gravity of each celestial body suchs as the Moon and Mars. Mars has an enviroments where it very common to have air stream wichs dificult the landing, so the game has the simulation of the air stream
Space Agency Data
nasa.gov/sites/default/files/atoms/files/artemis_plan-20200921.pdf
https://trek.nasa.gov/mars/#v=0.1&x=0&y=0&z=1&p=urn%3Aogc%3Adef%3Acrs%3AEPSG%3A%3A104905&d=&locale=&b=mars&e=-228.86718323081067%2C-159.78515326943696%2C228.86718323081067%2C159.78515326943696&sfz=&w=
https://www.nasa.gov/content/more-about-the-human-landing-system-program
https://www.nasa.gov/nextstep/humanlander2
Hackathon Journey
it was a beautiful experience, we had the oportunity to work in other events like this, so we are kinda use to, but developing a game was new, we never did that before until now and I gotta admit, it´s was so awesome.
References
Unity
Photopea
Tags
#software #videogame #space #simulation
Global Judging
This project has been submitted for consideration during the Judging process.

